What if there were valuable items that you could bury with a skeleton to increase the LP inherited, like the Egyptians did or some shit. What if you only inherited LP over a period of time, and having your corpse removed would cease to grant LP? What if graves could be dug up with a shovel and those items/skulls stolen? What if graves from high LP characters influenced the soil quality? What if the location grave relative to landmarks or quality of soil influenced the LP gain? What if robbing graves had a chance of that corpse haunting you? What if you could do a ritual to resurrect burried corpses with a loss of LP?
There is a lot of cool stuff that could be done with this
-
shadyg0d
- Posts: 381
- Joined: Mon Apr 11, 2016 4:08 pm
-
MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: Grave robbing, afterlife items, inheritance
too cheap way to get lp back and these other ideas are weird but maybe tradition and change slider reimplemented could be something good
-
shadyg0d
- Posts: 381
- Joined: Mon Apr 11, 2016 4:08 pm
Re: Grave robbing, afterlife items, inheritance
It would require a re-balance of the current system. idk I just mainly like the idea of digging up gravesMadNomad wrote:too cheap way to get lp back and these other ideas are weird but maybe tradition and change slider reimplemented could be something good
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Grave robbing, afterlife items, inheritance
What will stop player from wall in grave?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
-
shadyg0d
- Posts: 381
- Joined: Mon Apr 11, 2016 4:08 pm
Re: Grave robbing, afterlife items, inheritance
Walling their own grave? Nothing. It would just be harder to get to.Ysh wrote:What will stop player from wall in grave?
But here's another idea. Maybe there could be some disadvantage to building graves nearby like ghosts or something, requiring cemeteries to be built and protected rather than placing graves all over your village
-
MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: Grave robbing, afterlife items, inheritance
^shadyg0d wrote: But here's another idea. Maybe there could be some disadvantage to building graves nearby like ghosts or something, requiring cemeteries to be built and protected rather than placing graves all over your village
+1 to idea, I think It would be nice to have cemeteries. I think ghosts should only spawn if there's multiple graves, or if they're untended for long. Like a single grave that well-kept, like inside a person's (not village) claim, would be fine, but graves all over, would spawn ghosts, and depending on the power of the deceased, it could do increasingly powerful things, such as increase the times of random things (tanning, baking, etc), steal things from containers, all the way to haunting you (attacking you), which could be stopped by offering to the spirit or destroying the grave, which the latter would anger the ghost and make it attack until killed (maybe silver weapons?).
Pleased ghosts? I don't know, replenish energy, give experience, give short stat buffs, reduce the time of certian activities?
There has to be some lore in Nordic mythology about undead/ghosts, so idk.
Suck me good and hard thru my jorts
-
DDDsDD999
- Posts: 5766
- Joined: Fri Jul 02, 2010 12:31 am
Re: Grave robbing, afterlife items, inheritance
I kind of like the aesthetic of grave cairns. Don't really think we need to have them away from villages or anything, just seems like tedium.shadyg0d wrote:But here's another idea. Maybe there could be some disadvantage to building graves nearby like ghosts or something, requiring cemeteries to be built and protected rather than placing graves all over your village





-
Burinn
- Posts: 3097
- Joined: Thu Aug 20, 2015 11:48 pm
- Location: Internet Prison Plotting Her Escape
Re: Grave robbing, afterlife items, inheritance
I've built little graveyards out in the wilderness before.DDDsDD999 wrote:I kind of like the aesthetic of grave cairns. Don't really think we need to have them away from villages or anything, just seems like tedium.shadyg0d wrote:But here's another idea. Maybe there could be some disadvantage to building graves nearby like ghosts or something, requiring cemeteries to be built and protected rather than placing graves all over your village
Aesthetic.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
-
Hasta
- Posts: 2250
- Joined: Sun Sep 14, 2014 3:27 pm
Re: Grave robbing, afterlife items, inheritance
I actually clicked a few times that underlind word in hope to see some screenshots of beautiful graves in the wilderness.
Oh well.
Oh well.
-
Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Grave robbing, afterlife items, inheritance
Here you are.Hasta wrote:I actually clicked a few times that underlind word in hope to see some screenshots of beautiful graves in the wilderness.
Oh well.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.