Allow character movement with keyboard in addition to mouse click.
A means to redirect your character while interacting with an object on the ground or map would be a welcome addition.
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thirty7even
- Posts: 62
- Joined: Thu Sep 01, 2016 1:36 am
Re: WASD Movement
Apart from lifting stuff and maybe some other minor aspects of the game, I really don't see how this would be useful or even usable at all.
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Popo13
- Posts: 28
- Joined: Tue Sep 20, 2016 2:50 pm
Re: WASD Movement
1. Start movement towards next forage-able while trying to click it on the map.thirty7even wrote:Apart from lifting stuff and maybe some other minor aspects of the game, I really don't see how this would be useful or even usable at all.
2. Path around objects while moving while re-arranging inventory, changing equipment, etc.
3. Move out of water when you accidentally fill a bucket with full hands.
4. Move into or out of tight spaces without having to rotate camera.
5. Change direction while rotating the camera.
6. Precisely move around cluttered objects (i.e. a line of drying racks, tubs, crates) without requiring precision clicking, or moving your mouse off of the object.
7. Shift-clicking objects into adjacent stockpiles without having to set them back into your inventory first.
8. Lighting multiple objects with a firebrand.
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bolognaman
- Posts: 131
- Joined: Sun Jun 10, 2012 7:03 pm
Re: WASD Movement
+1, this was my favorite thing from Salem. Repetitive things like lighting ovens and filling tanning tubs are much easier when you can move around without having to click.
Huge qol improvement for some players for seemingly little development cost.
Huge qol improvement for some players for seemingly little development cost.
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thirty7even
- Posts: 62
- Joined: Thu Sep 01, 2016 1:36 am
Re: WASD Movement
3 - i think you should be able to empty it while holding instead, that would make a bit more sense for me, but I see what you mean.Popo13 wrote:1. Start movement towards next forage-able while trying to click it on the map.thirty7even wrote:Apart from lifting stuff and maybe some other minor aspects of the game, I really don't see how this would be useful or even usable at all.
2. Path around objects while moving while re-arranging inventory, changing equipment, etc.
3. Move out of water when you accidentally fill a bucket with full hands.
4. Move into or out of tight spaces without having to rotate camera.
5. Change direction while rotating the camera.
6. Precisely move around cluttered objects (i.e. a line of drying racks, tubs, crates) without requiring precision clicking, or moving your mouse off of the object.
7. Shift-clicking objects into adjacent stockpiles without having to set them back into your inventory first.
8. Lighting multiple objects with a firebrand.
Strongly agree with and 8) although I am not sure firebrand burns for long enough to fire up more than one object.
Most of it, however, would and should be solved with pathfinding and it's actually funny it's still no implemented.
Overall this is not very hard to implement and if many players would find this helpful then there is no reason it shouldn't exist. I just don't see myself using it much that's all.
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Popo13
- Posts: 28
- Joined: Tue Sep 20, 2016 2:50 pm
Re: WASD Movement
It is a minor thing, for sure, but perhaps one that you'll feel you can't live without after you've gotten used to it, as minor QOL improvements can tend to be. My gut feel is that for every person out there that prefers point-click movement, there is another who prefers keyboard movement.
I will agree that there are other solutions to most if not all of the points above (which is not an exhaustive list to begin with, but still). However, some of the other changes required are potentially more buck, and less bang. I tend to agree with Loftar's view on pathfinding. I can recall many painful moments in DotA or other RTS games where I wanted to move forward but clicked up a ledge and instead moved sideways. I can only imagine how much more painful that death would be without a 30-90 second respawn time.
I will agree that there are other solutions to most if not all of the points above (which is not an exhaustive list to begin with, but still). However, some of the other changes required are potentially more buck, and less bang. I tend to agree with Loftar's view on pathfinding. I can recall many painful moments in DotA or other RTS games where I wanted to move forward but clicked up a ledge and instead moved sideways. I can only imagine how much more painful that death would be without a 30-90 second respawn time.
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sMartins
- Posts: 3442
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: WASD Movement
In small spaces it is very usefull....+1
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Zapt13
- Posts: 50
- Joined: Wed Sep 21, 2016 2:12 pm
Re: WASD Movement
I was only a Salem player until about 3 weeks ago. I do enjoy reading the banter on one forum regarding the opposite game, both sides of both arguments, actually. It's amazing how many mechanics are just slightly different, but which have obvious common ancestry.
I very much miss WASD movement. But without a free-rotating camera the value is somewhat limited. If there were an option to disable the "snap-to" camera feature, as it is when zoomed very far in to your character, it would strengthen the value of WASD movement.
I very much miss WASD movement. But without a free-rotating camera the value is somewhat limited. If there were an option to disable the "snap-to" camera feature, as it is when zoomed very far in to your character, it would strengthen the value of WASD movement.
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thirty7even
- Posts: 62
- Joined: Thu Sep 01, 2016 1:36 am
Re: WASD Movement
There is such feature in some of the custom clients.Zapt13 wrote:I was only a Salem player until about 3 weeks ago. I do enjoy reading the banter on one forum regarding the opposite game, both sides of both arguments, actually. It's amazing how many mechanics are just slightly different, but which have obvious common ancestry.
I very much miss WASD movement. But without a free-rotating camera the value is somewhat limited. If there were an option to disable the "snap-to" camera feature, as it is when zoomed very far in to your character, it would strengthen the value of WASD movement.
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Jacobian123
- Posts: 1311
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- Location: The Inn of Brodgar
Re: WASD Movement
:cam badZapt13 wrote:I was only a Salem player until about 3 weeks ago. I do enjoy reading the banter on one forum regarding the opposite game, both sides of both arguments, actually. It's amazing how many mechanics are just slightly different, but which have obvious common ancestry.
I very much miss WASD movement. But without a free-rotating camera the value is somewhat limited. If there were an option to disable the "snap-to" camera feature, as it is when zoomed very far in to your character, it would strengthen the value of WASD movement.
Lacking the pretty skybox Salem has, ofc.
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W9 - (Ex)-Leader of Vidarrheim