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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
The ability to declare war
This would allow a king to declare war on a village/kingdom. Allowing the guest debuff to be taken off while a fight between the group is going on.
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: The ability to declare war
Terrible idea. People would declare war, then walk in on a settlement with open doors, and steal all their shit. What were rams for again?Redlaw wrote:This would allow a king to declare war on a village/kingdom. Allowing the guest debuff to be taken off while a fight between the group is going on.
Bad idea, bad you. Feel bad feel bad feel bad feel bad
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: The ability to declare war
Many of the players I think, think differntly. They rather to be able to do it even worse. You know killing stealing the key, raiding the place....
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: The ability to declare war
stealing key wont help due to debuffRedlaw wrote:Many of the players I think, think differntly. They rather to be able to do it even worse. You know killing stealing the key, raiding the place....

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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: The ability to declare war
True, but people want the debuff totally removed. I am trying to think of a middle ground.shubla wrote:stealing key wont help due to debuffRedlaw wrote:Many of the players I think, think differntly. They rather to be able to do it even worse. You know killing stealing the key, raiding the place....
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: The ability to declare war
bad middleground bad you. There are reasons it's good, like spies getting everyone in a village killed because they have a key.Redlaw wrote:True, but people want the debuff totally removed. I am trying to think of a middle ground.shubla wrote:stealing key wont help due to debuffRedlaw wrote:Many of the players I think, think differntly. They rather to be able to do it even worse. You know killing stealing the key, raiding the place....
feel bad feel bad feel bad
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: The ability to declare war
the fact it requires the king to be close is also kind of dump for a kingdom to do, you know. Risking the big guy to try and trash a place normally a bad idea.
Whats the worst that can happen, the king gets snipped everyone get a promaotion?
Whats the worst that can happen, the king gets snipped everyone get a promaotion?
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: The ability to declare war
Removing the visitor buff is a step backwards. We won't have trade centers and cultural objects then.
The issue with the people complaining about it lying in the fact that they are fighting next to safety.
The issue with the people complaining about it lying in the fact that they are fighting next to safety.
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: The ability to declare war
True, kind of brain storming ways to make things safe and allow people to go after each other.... well past busting a hole in each others walls, which I gues is a strong point and way to get around the debuff.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: The ability to declare war
Just giving them reasons to fight outside of their walls is enough by itself.Redlaw wrote:True, kind of brain storming ways to make things safe and allow people to go after each other.... well past busting a hole in each others walls, which I gues is a strong point and way to get around the debuff.
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W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
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Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]