I would really like to see this game more oriented on survival, so:
-Food spoil
-You can preserve food drying it,smoking and salting
-Keeping food in the cellar would last long
Moreover:
-Energy should be a nutrition indicator, and decrease over time also
-Stamina should have different cap related to your Energy/nutrition level and should effect less your energy while drinking
-Starvation should be a serious thing and one of your first goal in the game should be keeping yourself well-fed
Let me know what you think about, Cheers.
-
sMartins
- Posts: 3442
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
About Food & Survival
Last edited by sMartins on Thu Oct 06, 2016 4:44 pm, edited 1 time in total.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
-
shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: About Food & Survival
I think this has been suggested. but that would be col
After first days the game is too easy.
After first days the game is too easy.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
Join the moderated unofficial discord for the game! https://discord.gg/2TAbGj2
Purus Pasta, The Best Client
-
Teleskop
- Posts: 2910
- Joined: Sat Jul 10, 2010 9:55 am
- Location: Little Teleskop
Re: About Food & Survival
this was suggested a lot of times but i think a character could have some sort of meal schedule,because right now it looks like eating 01012941040120412 pies and getting stats and i think it should be more like in real life,when you are hungry you make yourself a nice meal or eat something ready and that could be some longer lasting food in hnh and it would like feed you for some time and boost your work values and maybe idk
Teleskop
-
Zeler
- Posts: 1484
- Joined: Thu Apr 14, 2011 2:09 pm
Re: About Food & Survival
I wouldn't like to see Haven more oriented on survival. Its not such kind of a game.
-
iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: About Food & Survival
this kind of thing adds up real quick to a massive grind, speaking as an ex-Salem player
-
sMartins
- Posts: 3442
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: About Food & Survival
Why not? It's inspired by UnRealWorld...nature and survival should be a very important aspect of the game, at least to me.Zeler wrote:I wouldn't like to see Haven more oriented on survival. Its not such kind of a game.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
-
LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: About Food & Survival
No. Bad, bad forum poster.sMartins wrote:I would really like to see this game more oriented on survival, so:
-Food spoil
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
-
sMartins
- Posts: 3442
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: About Food & Survival
I know you have a lot of cupboards full with foods made with alts to grow new alts for combat.....it's one of the reason i would like to see food spoiling in this gameLadyGoo wrote:No. Bad, bad forum poster.sMartins wrote:I would really like to see this game more oriented on survival, so:
-Food spoil
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
-
LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Re: About Food & Survival
I actually don't. People in my village eat it immediately.
You should know that food is one of key tradable goods in the game (lots of barterstands at the market sell food, many people buy it as well). It makes me cringe every time someone asks for food decay, when this game has already tested the idea of decay and it was not cool.
You should also know that the devs have expressed that they're fine with people having alts (permadeath). There is also a reason why they allow the custom clients: they do not have time to work on the clients by themselves, custom clients provide good ideas as well (many features of custom clients were impelemted to vanilla).
You should know that food is one of key tradable goods in the game (lots of barterstands at the market sell food, many people buy it as well). It makes me cringe every time someone asks for food decay, when this game has already tested the idea of decay and it was not cool.
You should also know that the devs have expressed that they're fine with people having alts (permadeath). There is also a reason why they allow the custom clients: they do not have time to work on the clients by themselves, custom clients provide good ideas as well (many features of custom clients were impelemted to vanilla).
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
-
sMartins
- Posts: 3442
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: About Food & Survival
I know all of this...and still there is no sense to me, in a game where everything should be persistent and permanent, allowing certain things breaks totally the immersion.
Food decay could solve many of this things in combination with a proper stamina/energy/nutrition system....giving at the game a sense of progression, where you first struggle to keep yourself well fed....and then tribing and finding better way of preservation then agricolture that allow you to accomplish more expensive stuff.
Right now is too static, way too much based on numbers....i think that food decay and an harsh enviroment where, for example, killing a big game is a rare and well payed thing could add a lot to the game.
I suggested this game to many people and most of them enjoyed a lot the game at the beginning, then once they have build all the basic stuff they start to be bored..cause there is nothing more to do than increasing numbers, that is not totally a wrong thing for a MMO game but adding to that a constant challenge to keep yourself alive while improving your tools and equipment could bring more excitement.
Food decay could solve many of this things in combination with a proper stamina/energy/nutrition system....giving at the game a sense of progression, where you first struggle to keep yourself well fed....and then tribing and finding better way of preservation then agricolture that allow you to accomplish more expensive stuff.
Right now is too static, way too much based on numbers....i think that food decay and an harsh enviroment where, for example, killing a big game is a rare and well payed thing could add a lot to the game.
I suggested this game to many people and most of them enjoyed a lot the game at the beginning, then once they have build all the basic stuff they start to be bored..cause there is nothing more to do than increasing numbers, that is not totally a wrong thing for a MMO game but adding to that a constant challenge to keep yourself alive while improving your tools and equipment could bring more excitement.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!