So I've made and lit several candelabrums and their lighting is not very consistent
Sometimes they give off light, sometimes they do not, and my position in relation to them seems to matter quite a bit
Also, what is interesting is that my torch in-hand reached 0% fuel, and the light dimmed, but I was still able to light the candelabrums and see the light animation in my hand, so it could have something to do with that as well
Edit: Snuffed out and then relit them with a 100% torch, still no light affect and occasionally when putting the torch back on I get no light either
All lighting settings are set to default
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Weird lighting
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Weird lighting
No light
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Weird lighting
No light from the 99% fuel torch
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Weird lighting
Moving around the base sometimes determines if the light works or not?
Changing elevations?
Changing elevations?
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Weird lighting
It seems to be directly related to the other fires/kiln burning in the area, like only one lightsource can be on screen/working at a time or something ..
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Weird lighting
It's probably the fact that the shader code only supports four light sources on the screen at one time (including the global light). Therefore, some light sources entering or exiting the rendering range may override others.
It is quite regrettable, but I have no good solution.
It is quite regrettable, but I have no good solution.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Weird lighting
loftar wrote:It's probably the fact that the shader code only supports four light sources on the screen at one time (including the global light). Therefore, some light sources entering or exiting the rendering range may override others.
It is quite regrettable, but I have no good solution.
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

-
loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: Weird lighting
I know, I share that sadface, especially as Haven is particularly well-suited for taking advantage of many light-sources. I've even contemplated implementing deferred rendering just for it, but that technique is certainly not without its drawbacks.
Ideally, I guess the max number of light-sources should be configurable, but making it thus is non-trivial, and it still doesn't really seem to solve the general problem. I'm still not sure what to make of it.
Ideally, I guess the max number of light-sources should be configurable, but making it thus is non-trivial, and it still doesn't really seem to solve the general problem. I'm still not sure what to make of it.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
-
jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Weird lighting
That is a real shame, the lighting adds tons of immersion to the game
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.
