What if the items that players drop on the ground disappears and randomly becomes an animals loot?
Like 1 random dropped item becomes a loot when you defeat an animal.
Sure if you defeat 5 ant you could get let's say bone, bark, leather, clay and axe for each defeated.
Well this will require and item to be dropped to become an animal loot in the first place. But i thought it would be an interesting idea, since I've read that items dropped in the ocean get washed back on shore where sand terrain is. So why not this. Any ideas how could this work or wouldn't work.
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Granger
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Re: player dropped item becomes monster loot
One could argue that this animal might have eaten another player prior to the last encounter with you.
Questions:
Only items dropped to ground and despawned, or should it share the water pool?
Rabbit containing B12?
Questions:
Only items dropped to ground and despawned, or should it share the water pool?
Rabbit containing B12?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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loftar
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Re: player dropped item becomes monster loot
I will make sure to implement this when I implement so that animals eat player corpses. Will probably have to up animal lethality too, so that it happens commonly enough.Granger wrote:One could argue that this animal might have eaten another player prior to the last encounter with you.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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sMartins
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Re: player dropped item becomes monster loot
Good point.loftar wrote:Will probably have to up animal lethality too, so that it happens commonly enough.
You should not be able to survive in a close combat with a bear,for example, perhaps only if first you hitted him a lot with ranged weapons.
Right now animals have all almost the same behavior with different numbers...i suggest trying to differentiate their behavior and increasing their range to the max character distance view giving each of them a chance of fleeing/attacking you at sight.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Glorthan
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Re: player dropped item becomes monster loot
wotsMartins wrote:increasing [animals'] range to the max character distance view giving each of them a chance of fleeing/attacking you at sight.
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dunno6988
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Re: player dropped item becomes monster loot
I was thinking items dropped to ground and despawned, but I guess it could be either.Granger wrote:One could argue that this animal might have eaten another player prior to the last encounter with you.
Questions:
Only items dropped to ground and despawned, or should it share the water pool?
Rabbit containing B12?
And only animals that you have to engaged combat with so animals which can be caught are not included.
Since monster loot usual comes from monsters defeated.
Well its up to jorb and lofter how they would want to approach this idea.