Currently a new player can spawn either into a Wilderness Beacon or Charter Stone. This is cool but I feel like that while Wilderness Beacon is dirt cheap and easy to make, it's really bothersome to recruit large number of newbies if you need to have contact with everyone who just logs in once. Charter stone would just need to enable spawning but at least for me, 4 crystals is too much of an investment for newbie camp.
My suggestion is to add structure that fill the niche between these two. If I should come up with it, I'd say it could take stone and metal like charter stone but would have to be filled wood and/or coal and lit so that people can spawn to it. Time spent lit and people spawning to it would both consume the fuel.
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vatas
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Intermediary character spawn structure
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Basic Claim Safety (And what you’re doing wrong
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Basic Claim Safety (And what you’re doing wrong
TL:;DR: Build a Palisade with only Visitor gates.)
Combat Guide (Overview, PVE, PVP) (Includes how to escape/minimize risk of getting killed.)
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Kaios
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jorb
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Re: Intermediary character spawn structure
If spawning isn't a bit of a hassle we risk some nasty alt problems. Not to keen on more of this.
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shubla
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Re: Intermediary character spawn structure
I dont see any issue with spawning alts using the current system.jorb wrote:If spawning isn't a bit of a hassle we risk some nasty alt problems. Not to keen on more of this.
I have dozens if not hundreds chars in various accounts that I use.

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Glorthan
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Re: Intermediary character spawn structure
You can't easily spawn infinite alts near your enemy's base though, due to the cost of a charterstone.shubla wrote:I dont see any issue with spawning alts using the current system.jorb wrote:If spawning isn't a bit of a hassle we risk some nasty alt problems. Not to keen on more of this.
I have dozens if not hundreds chars in various accounts that I use.