http://take.ms/QVVxx
When starting a new fight, I have left the opening theme from the previous battle.
clearly seen if the fuss in a row with several bats.
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gad432
- Posts: 108
- Joined: Tue Sep 08, 2015 8:06 pm
Re: openning bug
one more picture
http://take.ms/f8NEj
you can see cooldown of first manevr and 2 opening already from prevolus battle
http://take.ms/f8NEj
you can see cooldown of first manevr and 2 opening already from prevolus battle
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loftar
- Posts: 9096
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- Location: Your character database
Re: openning bug
That is intended behavior. The openings tick away faster when you're out of combat, but they don't disappear instantly.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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gad432
- Posts: 108
- Joined: Tue Sep 08, 2015 8:06 pm
Re: openning bug
Then why should they not be visible until they disappear?
And that I did not immediately understand why some bats and punched me and why.
and if I correctly understand the meaning of, the opening of this kind of result trick. deceptive movement that opens the defense. so why another deceptive tricks should help next fighter? I remind the fights are different.
And that I did not immediately understand why some bats and punched me and why.
and if I correctly understand the meaning of, the opening of this kind of result trick. deceptive movement that opens the defense. so why another deceptive tricks should help next fighter? I remind the fights are different.
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loftar
- Posts: 9096
- Joined: Fri Apr 03, 2009 7:05 am
- Location: Your character database
Re: openning bug
Not obviously so, at least. They are displayed as part of the bigger combat UI, and you'd normally want to hide that when you're out of combat.gad432 wrote:Then why should they not be visible until they disappear?
Well, if you want to rationalize it in in-world terms, you could certainly imagine that you're still dizzy/off-balance/smarting/seeing stars from a previous hit. In terms of game mechanics, removing openings immediately would make it possible to use cheesy tactics where you run enough out-of-distance to void the combat relation and then return right back without openings.gad432 wrote:and if I correctly understand the meaning of, the opening of this kind of result trick. deceptive movement that opens the defense. so why another deceptive tricks should help next fighter? I remind the fights are different.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
Re: openning bug
Make them tick instantly after ending the fight when your last oponent was nidbane, please xdloftar wrote:That is intended behavior. The openings tick away faster when you're out of combat, but they don't disappear instantly.
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: openning bug
Not a bug.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose