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Alurin
- Posts: 21
- Joined: Tue May 14, 2013 7:51 pm
What if Haven had a cap of around 100 in stats and skills
Would it keep high population? Since people after 3 weeks would still feel that even if they died and their outpost was destroyed they can start again and still keep up to everyone... Would it be more dynamic since people wouldn't be afraid so much of losing their character?
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MrPunchers
- Posts: 1679
- Joined: Mon Jun 06, 2016 9:54 am
- Location: Where do you think?
Re: What if Haven had a cap of around 100 in stats and skill
So...
You're saying we should be able to get an alt to all max stats in a few cabs of food? lel bad
-1000000
You're saying we should be able to get an alt to all max stats in a few cabs of food? lel bad
-1000000
Suck me good and hard thru my jorts
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Alurin
- Posts: 21
- Joined: Tue May 14, 2013 7:51 pm
Re: What if Haven had a cap of around 100 in stats and skill
Hmm well hermits would have 1 character or 2 and good villages many alts..MrPunchers wrote:So...
You're saying we should be able to get an alt to all max stats in a few cabs of food? lel bad
-1000000
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: What if Haven had a cap of around 100 in stats and skill
There was a cap of 300, it did nothing but start to kill the game as people reached the stat cap. Why play if all the work on food you spent is worth nothing?
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ydex
- Posts: 747
- Joined: Mon Apr 11, 2011 4:08 pm
Re: What if Haven had a cap of around 100 in stats and skill
I think it would be a fun experiment, seeing how some animals would get hard to kill without group (if combat AI worked as intended and cheesing/cheating isn't a thing).
and with 100 cap combat alt made in one day would be interessting, but then ppl need to realize that alts is game mechanic and everyone MUST use them to get extra lifes lol
and with 100 cap combat alt made in one day would be interessting, but then ppl need to realize that alts is game mechanic and everyone MUST use them to get extra lifes lol
bold
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: What if Haven had a cap of around 100 in stats and skill
A lot of work needs to be put in before such a low cap can be considered. Simply not worth.


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Jalpha
- Under curfew
- Posts: 1841
- Joined: Thu Aug 22, 2013 12:16 pm
Re: What if Haven had a cap of around 100 in stats and skill
I don't think the 300 cap achieved anything it was supposed to have so I don't imagine a lower cap would make the game better either.
TLDR: They tried stat caps already and it didn't work.
Also suggestions subforum is where this should have been made.
TLDR: They tried stat caps already and it didn't work.
Also suggestions subforum is where this should have been made.
Laying flat.
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Gensokyo
- Posts: 286
- Joined: Sun Aug 30, 2015 10:32 am
Re: What if Haven had a cap of around 100 in stats and skill
Pretty much this, the only content the game currently has once you build walls is the quality grind.azrid wrote:A lot of work needs to be put in before such a low cap can be considered. Simply not worth.
Take that away and you honestly have a pretty barebones game.
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MadNomad
- Posts: 2158
- Joined: Fri Mar 11, 2016 11:13 pm
Re: What if Haven had a cap of around 100 in stats and skill
oh no i dont want my character split into million other characters, but maybe it could be good idea if we think about stronger creatures such as trolls and mammoths? ![Trollface ¦]](./images/smilies/troll.gif)
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: What if Haven had a cap of around 100 in stats and skill
I think the experiment didn't run long enough.Jalpha wrote:I don't think the 300 cap achieved anything it was supposed to have so I don't imagine a lower cap would make the game better either.
TLDR: They tried stat caps already and it didn't work.
Bad thing I see that without a cap the permadeath basically enforces crafter/farmer/miner/fighter alting.
Moving to C&I, let's try to have an antiseptic discussion on this.Also suggestions subforum is where this should have been made.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020