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SacreDoom
- Posts: 2590
- Joined: Tue Apr 06, 2010 3:14 pm
Inaccessible quest givers
Please remove the ability for quest givers to direct you to other quest givers that are on a claim that you do not have access to. I know I could smash down the pali and take out the stupid magic talking stone, but that seems like an unnecessary amount of work just to get a quest completed.
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Saergof
- Posts: 96
- Joined: Thu Sep 08, 2016 2:32 pm
Re: Inaccessible quest givers
Yes, the quest-givers that happen to be on a private land need some attention.
Maybe quest actions ("greet", "say hi") may become independent regarding property rights? That would be a way to protect NPC's from vandals: the quest tree that stands on a claimed land can not be destroyed without leaving regular vandalism scents, but can be used by adventurers, standing on neutral land, on the edge of a claim.
Or all interactions with quest npc can be equated to gestures, as we can make gestures even to NPC's on private land.
Or even the access rights system can be expanded with "pilgrimage" checkbox, which would allow interactions with claimed quest-givers. Yet this thought is unrefined and rises several "buts".
Maybe quest actions ("greet", "say hi") may become independent regarding property rights? That would be a way to protect NPC's from vandals: the quest tree that stands on a claimed land can not be destroyed without leaving regular vandalism scents, but can be used by adventurers, standing on neutral land, on the edge of a claim.
Or all interactions with quest npc can be equated to gestures, as we can make gestures even to NPC's on private land.
Or even the access rights system can be expanded with "pilgrimage" checkbox, which would allow interactions with claimed quest-givers. Yet this thought is unrefined and rises several "buts".
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Asgaroth22
- Posts: 625
- Joined: Mon Jan 09, 2012 8:08 pm
Regarding quests
The quest givers repeatedly want me to talk to stones on someone's walled off claim. This happened five or six times (I had to abandon every one), and it always points to the same claim. I'm not sure if this is intended or not. I thought quests were considered a thing mostly for newer players, but I don't think new players are particularly skilled on bashing in claimed walls.
PS owners seem inactive, and asking them to let me in would be stupid anyway
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Regarding quests
Objects within rendering range of claimed land should not be eligable as quest givers and existing ones should cease to function as such under this condition.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Karede
- Posts: 773
- Joined: Mon Jun 03, 2013 6:10 am
Re: Regarding quests
Claim owners are clearly evil kidnappers. Do your civic duty
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xTrainx
- Posts: 515
- Joined: Sun Feb 02, 2014 8:22 am
- Location: Venezuela
Re: Regarding quests
thats because when people find a quest giver they can carry, they get it back to base, and i can confirm the quest giver are reused for everyone
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Hotsauce12
- Posts: 3
- Joined: Mon Aug 13, 2012 11:51 pm
starter quest help
so the quest after you talk to Theoix, where you need to talk to Theothe, the theothe rock is located inside of a players palidaide walled off property, so it is unfinishable. Any tips or tricks to getting this fixed?
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zebratul
- Posts: 438
- Joined: Sun May 08, 2016 9:15 am
- Location: Moscow
Re: starter quest help
These quests are random, and the rock-type quest-givers do get appropriated fast.
You can try negotiating access to the rocks, or generate yourself a new questline using Commune with nature spell. It's costly tho.
You can try negotiating access to the rocks, or generate yourself a new questline using Commune with nature spell. It's costly tho.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: starter quest help
The ability to privatise questgivers is imho a game design flaw.
If you want this can be merged with the thread about it
If you want this can be merged with the thread about it
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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RedSkies
- Posts: 105
- Joined: Sat Dec 10, 2016 5:59 am
Re: starter quest help
Another thing you can do is simply to abort the quest, which you can do in the quest tab. A new one will usually pop up for me within 10 minutes or so.
jorb wrote:I hereby forbid you from using it.