Inaccessible quest givers

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
SacreDoom
Posts: 2590
Joined: Tue Apr 06, 2010 3:14 pm

Inaccessible quest givers

Post by SacreDoom »

Please remove the ability for quest givers to direct you to other quest givers that are on a claim that you do not have access to. I know I could smash down the pali and take out the stupid magic talking stone, but that seems like an unnecessary amount of work just to get a quest completed.
Saergof
Posts: 96
Joined: Thu Sep 08, 2016 2:32 pm

Re: Inaccessible quest givers

Post by Saergof »

Yes, the quest-givers that happen to be on a private land need some attention.

Maybe quest actions ("greet", "say hi") may become independent regarding property rights? That would be a way to protect NPC's from vandals: the quest tree that stands on a claimed land can not be destroyed without leaving regular vandalism scents, but can be used by adventurers, standing on neutral land, on the edge of a claim.

Or all interactions with quest npc can be equated to gestures, as we can make gestures even to NPC's on private land.

Or even the access rights system can be expanded with "pilgrimage" checkbox, which would allow interactions with claimed quest-givers. Yet this thought is unrefined and rises several "buts".
User avatar
Asgaroth22
Posts: 625
Joined: Mon Jan 09, 2012 8:08 pm

Regarding quests

Post by Asgaroth22 »

Image

The quest givers repeatedly want me to talk to stones on someone's walled off claim. This happened five or six times (I had to abandon every one), and it always points to the same claim. I'm not sure if this is intended or not. I thought quests were considered a thing mostly for newer players, but I don't think new players are particularly skilled on bashing in claimed walls.

PS owners seem inactive, and asking them to let me in would be stupid anyway
“The story so far:
In the beginning the Universe was created.
This has made a lot of people very angry and been widely regarded as a bad move.”
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: Regarding quests

Post by Granger »

Objects within rendering range of claimed land should not be eligable as quest givers and existing ones should cease to function as such under this condition.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
Karede
Posts: 773
Joined: Mon Jun 03, 2013 6:10 am

Re: Regarding quests

Post by Karede »

Claim owners are clearly evil kidnappers. Do your civic duty
User avatar
xTrainx
Posts: 515
Joined: Sun Feb 02, 2014 8:22 am
Location: Venezuela

Re: Regarding quests

Post by xTrainx »

thats because when people find a quest giver they can carry, they get it back to base, and i can confirm the quest giver are reused for everyone
Hotsauce12
Posts: 3
Joined: Mon Aug 13, 2012 11:51 pm

starter quest help

Post by Hotsauce12 »

so the quest after you talk to Theoix, where you need to talk to Theothe, the theothe rock is located inside of a players palidaide walled off property, so it is unfinishable. Any tips or tricks to getting this fixed?
User avatar
zebratul
Posts: 438
Joined: Sun May 08, 2016 9:15 am
Location: Moscow

Re: starter quest help

Post by zebratul »

These quests are random, and the rock-type quest-givers do get appropriated fast.
You can try negotiating access to the rocks, or generate yourself a new questline using Commune with nature spell. It's costly tho.
User avatar
Granger
Posts: 9255
Joined: Mon Mar 22, 2010 2:00 pm

Re: starter quest help

Post by Granger »

The ability to privatise questgivers is imho a game design flaw.
If you want this can be merged with the thread about it
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
User avatar
RedSkies
Posts: 105
Joined: Sat Dec 10, 2016 5:59 am

Re: starter quest help

Post by RedSkies »

Another thing you can do is simply to abort the quest, which you can do in the quest tab. A new one will usually pop up for me within 10 minutes or so.
jorb wrote:I hereby forbid you from using it.

Return to “Critique & Ideas”