Split a big bone material

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Qeeet
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Split a big bone material

Post by Qeeet »

suggesting doing same thing with big bones (that take more than 1x1 inventory) as with hides
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shubla
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Re: Split a big bone material

Post by shubla »

Maybe right click with metal saw to make cubes out of them.
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MrPunchers
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Re: Split a big bone material

Post by MrPunchers »

With this maybe different types of bones (chicken bones, deer bones, etceteras)
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Qeeet
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Re: Split a big bone material

Post by Qeeet »

MrPunchers wrote:With this maybe different types of bones (chicken bones, deer bones, etceteras)
wut?
You might didn't get what I mean.
You have 2x3 mammoth tusk, it counts as one bone material. It should be counted as 6 pcs of bone material.
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MrPunchers
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Re: Split a big bone material

Post by MrPunchers »

I understood what you meant, I was just also suggesting that animals should have different types of bones, for variable crafting ofcourse.
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Qeeet
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Re: Split a big bone material

Post by Qeeet »

MrPunchers wrote:I understood what you meant, I was just also suggesting that animals should have different types of bones, for variable crafting ofcourse.
oh well, each animal contains different types of bones (spine, skull, etc) I dont think the game needs such thing. Even though it gives more reality into the game, same time it gives more difficulties.
The bone, we have already, is generalized thing for all ordinary bones. Dont think we need to differentiate them.
Qeeet
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Re: Split a big bone material

Post by Qeeet »

but anyway, maybe there could be some craft receipts, which require specific bones. I.e. chicken bones are light weight.
Nah, its a topic for a different thread.
I'd like to see big bones counted as multiple bone materials for now
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jorb
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Re: Split a big bone material

Post by jorb »

Marginal.
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Qeeet
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Re: Split a big bone material

Post by Qeeet »

jorb wrote:Marginal.
you're spending more time replying this, while you could just do it instead.

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