I'm also pretty sure a lot of people thought if it before, but wouldn't it also be great to be able to "Avast" the cart and be a passenger? One problem I see though is, horse shouldn't be able to run away while in a fight, or detach the cart when it enters combat, otherwise you'll be able to travel at a speed of light in a random direction sitting inside the cart after you or someone else deal enough damage to the horse to start running away. Of course 6 people would be too many inside a cart, so maybe 1 or max of 2 sounds more reasonable.
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Chebermech
- Posts: 268
- Joined: Mon Apr 23, 2012 2:23 am
Horses & Carts
I thought it'd be cool if it was possible to attach carts to horses. I know right now you can right click on a cart while being on a horseback, and that's really cool, but wouldn't it be cooler if you could say right click on a cart, then right click on a horse and select "attach cart" or something, and have this horse with a cart until you right click the horse and select "detach cart", otherwise every time you hop on that horse it will always have that cart follow it, and always stand still when u aren't on that horse or don't have a rope on it to follow you.

I'm also pretty sure a lot of people thought if it before, but wouldn't it also be great to be able to "Avast" the cart and be a passenger? One problem I see though is, horse shouldn't be able to run away while in a fight, or detach the cart when it enters combat, otherwise you'll be able to travel at a speed of light in a random direction sitting inside the cart after you or someone else deal enough damage to the horse to start running away. Of course 6 people would be too many inside a cart, so maybe 1 or max of 2 sounds more reasonable.
I'm also pretty sure a lot of people thought if it before, but wouldn't it also be great to be able to "Avast" the cart and be a passenger? One problem I see though is, horse shouldn't be able to run away while in a fight, or detach the cart when it enters combat, otherwise you'll be able to travel at a speed of light in a random direction sitting inside the cart after you or someone else deal enough damage to the horse to start running away. Of course 6 people would be too many inside a cart, so maybe 1 or max of 2 sounds more reasonable.
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Chebermech
- Posts: 268
- Joined: Mon Apr 23, 2012 2:23 am
Re: Horses & Carts
I guess you could also add some special equipment for a horse to be able to attach that cart, like shown on the image.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Horses & Carts
Not a priority.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Seferis
- Posts: 5
- Joined: Fri Sep 09, 2011 11:00 pm
Re: Horses & Carts
Would you consider just making the back 2 slots on the cart behave like the rowboat seats? The option to have it be seating would make foraging runs with friends interesting.jorb wrote:Not a priority.
...and funny if you can make them pull you around.
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Horses & Carts
What about a packrack on a horse for now but restricts 4th movement speedjorb wrote:Not a priority.
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Carts

Let us sit on carts like this.

I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Horses & Carts
Isn't this what a wagon is for?Seferis wrote:Would you consider just making the back 2 slots on the cart behave like the rowboat seats? The option to have it be seating would make foraging runs with friends interesting.jorb wrote:Not a priority.
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.

