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cyrus9586
- Posts: 425
- Joined: Sat Aug 10, 2013 7:40 am
Capping how many quests you can do per day.
Running a test character I was able to skip a lot of LP and XP grinding thanks to quests. Netting over 200k in little to no time. I think, at least at first, we should have a cap of X amount of quests per day so that we dont end up with a slew of OP characters murdering noobs right off the bat. Just a thought.
Former proud Owner of Hoo Cudda De Cheese Factory W9.
Mad God of New Sheoth W14
CHEESE FOR EVERYONE!
Mad God of New Sheoth W14
CHEESE FOR EVERYONE!
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overtyped
- Posts: 3906
- Joined: Tue Sep 28, 2010 2:09 am
- Location: Quaran book burning festival
Re: Capping how many quests you can do per day.
[quote="cyrus9586"]slew of OP characters murdering noobs right off the bat/quote]
Ya, bob dole hate murderers. Why Can't we all just get along?
Ya, bob dole hate murderers. Why Can't we all just get along?
Early world exploit: Put your hearthfire inside a cave, then hold shift to position a claim right in front of a cave. After 8 hours the claim will be unbreakable. Since your hearthfire is inside the cave, you can still get back inside, and leave, but nobody will be able to enter, effectively making you unraidable for the first 3-7 days. Enjoy
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cyrus9586
- Posts: 425
- Joined: Sat Aug 10, 2013 7:40 am
Re: Capping how many quests you can do per day.
Honestly I would even go for make CA skills unavailable for 7 days. Lets get a chance to get a footing in place before we go Armageddon on everyone else lol.
Former proud Owner of Hoo Cudda De Cheese Factory W9.
Mad God of New Sheoth W14
CHEESE FOR EVERYONE!
Mad God of New Sheoth W14
CHEESE FOR EVERYONE!
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Capping how many quests you can do per day.
Sounds good to me. Sign me up for questing!cyrus9586 wrote:I was able to skip a lot of grinding


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cyrus9586
- Posts: 425
- Joined: Sat Aug 10, 2013 7:40 am
Re: Capping how many quests you can do per day.
Thats the thing. I managed to get to 400k LP in a matter of 4 hours goofing off. If I was serious (and I dont know if verified and sub boosts count towards it) I could get murder and 50+ UA in a matter of an hour or two then just stock pile con and str and murder a few spruce caps. Hell another couple hours I could prolly get stealth to 75+ and then I wouldnt need to worry about scents really.azrid wrote:Sounds good to me. Sign me up for questing!cyrus9586 wrote:I was able to skip a lot of grinding
I think we should go into W10 with some security, not that we ever did before, But I would like to keep some new players. How likely are you to stay in a game where your first death happened in a matter of minutes followed quickly by the second the fifth the tenth.
Honestly I can see the counter point right off the bat but I think it speeds up the rat race way too much early world. Once people are trying to play catch up im all for a free for all do all the quests at once thing. But when you can get +50% topped with the extra convenience of 150% I think it may be a little much to compete against at world start.
Former proud Owner of Hoo Cudda De Cheese Factory W9.
Mad God of New Sheoth W14
CHEESE FOR EVERYONE!
Mad God of New Sheoth W14
CHEESE FOR EVERYONE!
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Capping how many quests you can do per day.
It's not like we won't have them without quests. Experienced players always progress much, much faster than newbies at the start of the world, and organized groups progress even much, much faster than that.cyrus9586 wrote:so that we dont end up with a slew of OP characters murdering noobs right off the bat.
Not to mention you don't even need 50 UA to kill a newbie.
Murder leaves scents for a week. By that time (actually, much sooner in practice) people will be capable of tracking those scents.cyrus9586 wrote:Hell another couple hours I could prolly get stealth to 75+ and then I wouldnt need to worry about scents really.
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GamingRAM
- Posts: 609
- Joined: Fri Jul 12, 2013 9:47 pm
Re: Capping how many quests you can do per day.
VDZ wrote:It's not like we won't have them without quests. Experienced players always progress much, much faster than newbies at the start of the world, and organized groups progress even much, much faster than that.cyrus9586 wrote:so that we dont end up with a slew of OP characters murdering noobs right off the bat.
Not to mention you don't even need 50 UA to kill a newbie.
Murder leaves scents for a week. By that time (actually, much sooner in practice) people will be capable of tracking those scents.cyrus9586 wrote:Hell another couple hours I could prolly get stealth to 75+ and then I wouldnt need to worry about scents really.
Giving those who would power game the tools to do to significantly faster than already possible is a recipe for disaster.
Just you watch, people who will give this game a shot because its a new world, even playing ground, may end up quitting even before they had a chance to really start because of the brokenness of Questing. And since there won't be Pclaims over everything blocking your quest rock buddy, it will be even easier.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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Rance-sama
- Posts: 59
- Joined: Sat Feb 06, 2016 4:55 am
Re: Capping how many quests you can do per day.
That may end up in some people getting lucky and getting lots of LP from the amount of quests they get and others getting next to no LP.
Overall, I don't really like the quest system, the rewards just feel way too random. If a new player does 5 quests all which give garbage, they'll get the impression that questing isn't worth it and give up on it.
I think this is a better idea, or a daily LP cap from quests for the first 7 days, rather than capping the amount of quests you can do. Then after 7 days, it's just back to what it was in W9.cyrus9586 wrote:Honestly I would even go for make CA skills unavailable for 7 days. Lets get a chance to get a footing in place before we go Armageddon on everyone else lol.
Overall, I don't really like the quest system, the rewards just feel way too random. If a new player does 5 quests all which give garbage, they'll get the impression that questing isn't worth it and give up on it.
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Beezer12Washingbeard
- Posts: 409
- Joined: Wed Nov 30, 2016 2:43 am
- Location: Seattle, WA
Re: Capping how many quests you can do per day.
Agreed. A better approach would be to instead cap the max amount of LP/EXP one can get from quests per day (dunno what a good amount would be, for the sake of argument let's say between 5-20K), and then if you hit the caps you can keep doing quests but you'd get the other rewards exclusively until the timer resets.Rance-sama wrote:That may end up in some people getting lucky and getting lots of LP from the amount of quests they get and others getting next to no LP.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Capping how many quests you can do per day.
Reward from quests seems to be somewhat related to time taken and distance traveled.
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