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Shadow7168
- Posts: 753
- Joined: Tue Aug 03, 2010 8:33 pm
Redhanded Debuff for Local Resources
It'd encourage people to actually fight over the resources as opposed to who gets their naked alt there first.
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VDZ
- Posts: 2766
- Joined: Sun Jul 17, 2011 2:27 am
Re: Redhanded Debuff for Local Resources
It'd encourage people to collect Local Resources with crime alts, yes.
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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Redhanded Debuff for Local Resources
I don't think it should require a skill or leave a scent, just require criminal acts enabled and prevent alts from being able to log in and immediately log out due to red handed.
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Redhanded Debuff for Local Resources
A shorter duration of red hand could actually be nice for local resources.
Could make it take awhile to harvest local resources as well. Like up to a minute, and if cancelled you don't actually harvest it. That would ensure that if theres a fight going on you couldn't just nab it real quick and run. Either run right away or fight for it.
So +1 to finding ways to encourage some conflict at local resources.
Could make it take awhile to harvest local resources as well. Like up to a minute, and if cancelled you don't actually harvest it. That would ensure that if theres a fight going on you couldn't just nab it real quick and run. Either run right away or fight for it.
So +1 to finding ways to encourage some conflict at local resources.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Redhanded Debuff for Local Resources
That.VDZ wrote:It'd encourage people to collect Local Resources with crime alts, yes.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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ekzarh
- Posts: 336
- Joined: Tue Dec 20, 2011 9:42 pm
Re: Redhanded Debuff for Local Resources
I would propose to make a collected localized resource behave kinda like a cart does. Meaning it stays on the ground if you go offline or teleport. It doesnt reduce movement speed. And yes, it requires a raft to cross water.
After let's say 1 ingame day collected resource can be broken down to actual usable items.
As a result people would have to carry these thingies home manually, involving some nice competition as a result.
Lore-wise for rock crystal/salt/brimstone/glacier it can be rc/salt/brimstone/ice boulder that is too sturdy/hot/cold to be broken before cooldown passes.
Guano can be picke in mound and is too stinky to approach
Heartwood is taken as big branch and still contains protective spirits for 1 ingame day disallowing to collect leaves
After let's say 1 ingame day collected resource can be broken down to actual usable items.
As a result people would have to carry these thingies home manually, involving some nice competition as a result.
Lore-wise for rock crystal/salt/brimstone/glacier it can be rc/salt/brimstone/ice boulder that is too sturdy/hot/cold to be broken before cooldown passes.
Guano can be picke in mound and is too stinky to approach
Heartwood is taken as big branch and still contains protective spirits for 1 ingame day disallowing to collect leaves
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blank
- Posts: 880
- Joined: Sun Jan 23, 2011 3:53 am
Re: Redhanded Debuff for Local Resources
this would only benifit the players that live close to these resources... neyekzarh wrote:I would propose to make a collected localized resource behave kinda like a cart does. Meaning it stays on the ground if you go offline or teleport. It doesnt reduce movement speed. And yes, it requires a raft to cross water.
After let's say 1 ingame day collected resource can be broken down to actual usable items.
As a result people would have to carry these thingies home manually, involving some nice competition as a result.
Lore-wise for rock crystal/salt/brimstone/glacier it can be rc/salt/brimstone/ice boulder that is too sturdy/hot/cold to be broken before cooldown passes.
Guano can be picke in mound and is too stinky to approach
Heartwood is taken as big branch and still contains protective spirits for 1 ingame day disallowing to collect leaves
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Redhanded Debuff for Local Resources
Nice idea there ekzarh. I like it, but I'm not sure the present wonders carry significant enough value to be worth it. I'd like it if we could do something with the idea at some point, though.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose