Yeah boi! New attribute.

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Axatros
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Yeah boi! New attribute.

Post by Axatros »

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Have devs told anything about it?
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.
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Jesus_Smith_Nandez
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Re: Yeah boi! New attribute.

Post by Jesus_Smith_Nandez »

It's supposed to be like magic power or something
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Ysh
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Re: Yeah boi! New attribute.

Post by Ysh »

Paraphrased Somebody wrote:What will it do?
Paraphrased jorb wrote:We do not know, we just wanted to add a new stat. Maybe it will cap nidbane fetters or something.
Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Bowshot125
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Re: Yeah boi! New attribute.

Post by Bowshot125 »

Magic should exist, inb4 pyromancers.
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Jacobian123
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Re: Yeah boi! New attribute.

Post by Jacobian123 »

weird, I wonder what it'll do

or it's a special dev power
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ven
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Re: Yeah boi! New attribute.

Post by ven »

It was mentioned it wouldn't do anything initially, it's just there for the future.

What it should do is work as a sort of "mental constitution". Like when you're in combat and people bring bards singing terrifying music, high willpower would reduce the penalties those songs give you. And when it's winter and you don't have the proper gear to handle the temperature, high will would make you last longer before starting to receive wounds and have a mental breakdown.


Seriously, though, I wish psyche and willpower become mental attack and defense stats for future combat moves aimed at seers, druids and musicians. Combat needs a new dimension.

If not, Will should at least make you recover faster from knockdowns.
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azrid
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Re: Yeah boi! New attribute.

Post by azrid »

The idea of mental distress playing a role in a hearthlings life sounds very appealing if its not done like Salem.
Could be handled in a similar way as wounds but rather than having an effect on HP it would effect INT or possibly a more unique fun and not too destructive effect.

Playing certain melodies on the instruments would soothe your mind. Similar effects with alcohol, tobacco, hemp.
I imagine it should also go into the positives as not just become another thing that you have to deal with but are encouraged to take part in.
Positive mental health could give bonuses or interesting effects. This could utilize the happiness bar that used to exist in old Haven.

In addition to this I think wound system is also overly negative. You should be able to boost the condition of your body with some kind of remedies. I think that part is important for new mechanics. Being good at it should reward your efforts.
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Redlaw
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Re: Yeah boi! New attribute.

Post by Redlaw »

as it is its a vary vague state, so its use will be worse then Psy till its 100% defined, oddly enough past the nidbain comment ect... when you say will... there is tons of possable uses, from magic to just having th Force of Will to get threw something.
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Axatros
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Re: Yeah boi! New attribute.

Post by Axatros »

So now we have like 3 attributes responsible of magic: INT, Will and Psyche.
Time for fireballs Jorb ;)
Anyways... Will sounds kind of stupid, like "I am eating food to increase my will" <--- :roll:

Some of you mentioned bards, I will :| not believe that any sane player can leave his sword for a music instrument.
Pixel art is (and always will be) better than this plastic looking Hafen you gave us here.
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Beezer12Washingbeard
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Re: Yeah boi! New attribute.

Post by Beezer12Washingbeard »

ven wrote:bards singing terrifying music
yes

YES

YES

Jorbtar please give instruments combat effects (buffs/debuffs vs. players who are not kinned/villagers/otherwise allied in some way)

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