Texture problem?

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Euric
Posts: 48
Joined: Sun Jan 12, 2014 3:26 pm

Texture problem?

Post by Euric »

Can't load the world, character creation works fine.

Delayed error in resource gfx/tiles/timberland-tex
2.26.2:${gitrev}

java.lang.RuntimeException: Delayed error in resource gfx/tiles/timberland-tex (v36), from forking source backed by HTTP res source (http://game.havenandhearth.com/hres/)
at haven.Resource$Pool$Queued.get(Resource.java:393)
at haven.Resource$Pool$Queued.get(Resource.java:362)
at haven.TexGL$$tex$1.resolve(TexGL.java:438)
at haven.Material$Res.get(Material.java:268)
at haven.resutil.TerrainTile$Factory.create(TerrainTile.java:265)
at haven.resutil.TerrainTile$RidgeTile$RFactory.create(TerrainTile.java:394)
at haven.MCache.tiler(MCache.java:592)
at haven.MapView.addgob(MapView.java:697)
at haven.MapView$Gobs$GobSet.setup(MapView.java:783)
at haven.RenderList.setup(RenderList.java:178)
at haven.MapView$Clicklist.setup(MapView.java:1171)
at haven.RenderList.add(RenderList.java:255)
at haven.MapView$Goblist.add(MapView.java:1328)
at haven.MapView$Gobs.setup(MapView.java:927)
at haven.RenderList.setup(RenderList.java:178)
at haven.MapView$Clicklist.setup(MapView.java:1171)
at haven.RenderList.setup(RenderList.java:205)
at haven.MapView$Clicklist.setup(MapView.java:1166)
at haven.MapView.checkgobclick(MapView.java:1338)
at haven.MapView.access$1100(MapView.java:66)
at haven.MapView$Hittest.run(MapView.java:1737)
at haven.MapView.undelay(MapView.java:1361)
at haven.MapView.draw(MapView.java:1490)
at haven.Widget.draw(Widget.java:690)
at haven.Widget.draw(Widget.java:695)
at haven.GameUI.draw(GameUI.java:718)
at haven.Widget.draw(Widget.java:690)
at haven.Widget.draw(Widget.java:695)
at haven.RootWidget.draw(RootWidget.java:67)
at haven.UI.draw(UI.java:145)
at haven.HavenPanel.rootdraw(HavenPanel.java:348)
at haven.HavenPanel.run(HavenPanel.java:608)
at java.lang.Thread.run(Unknown Source)
Caused by: haven.Resource$LoadException: Load error in resource gfx/tiles/timberland-tex(v36), from forking source backed by HTTP res source (http://game.havenandhearth.com/hres/)
at haven.Resource$Pool.handle(Resource.java:450)
at haven.Resource$Pool.access$1100(Resource.java:339)
at haven.Resource$Pool$Loader.run(Resource.java:591)
... 1 more
Suppressed: haven.Resource$LoadException: Load error in resource gfx/tiles/timberland-tex(v36), from cache source backed by FileCache(http://game.havenandhearth.com/hres/)
... 4 more
Suppressed: haven.Resource$LoadException: Load error in resource gfx/tiles/timberland-tex(v36), from local res source
... 4 more
Suppressed: haven.Resource$LoadException: Load error in resource gfx/tiles/timberland-tex(v36), from filesystem res source (res)
... 4 more
Caused by: java.io.FileNotFoundException: res\gfx\tiles\timberland-tex.res (The system cannot find the path specified)
at java.io.FileInputStream.open0(Native Method)
at java.io.FileInputStream.open(Unknown Source)
at java.io.FileInputStream.<init>(Unknown Source)
at haven.Resource$FileSource.get(Resource.java:230)
at haven.Resource$Pool.handle(Resource.java:434)
... 3 more
Caused by: java.io.FileNotFoundException: Could not find resource locally: gfx/tiles/timberland-tex
at haven.Resource$JarSource.get(Resource.java:242)
at haven.Resource$Pool.handle(Resource.java:434)
... 3 more
Caused by: haven.Message$EOF: Required 21990 bytes, got only 17405
at haven.Message.rensure(Message.java:100)
at haven.Message.bytes(Message.java:183)
at haven.TexR.<init>(TexR.java:60)
at sun.reflect.GeneratedConstructorAccessor7.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at haven.Resource$LayerConstructor.cons(Resource.java:792)
at haven.Resource.load(Resource.java:1727)
at haven.Resource.access$600(Resource.java:82)
at haven.Resource$Pool.handle(Resource.java:438)
... 3 more
Caused by: haven.Message$EOF: Required 80003 bytes, got only 29071
at haven.Message.rensure(Message.java:100)
at haven.Message.bytes(Message.java:183)
at haven.TexR.<init>(TexR.java:60)
at sun.reflect.GeneratedConstructorAccessor7.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at haven.Resource$LayerConstructor.cons(Resource.java:792)
at haven.Resource.load(Resource.java:1727)
at haven.Resource.access$600(Resource.java:82)
at haven.Resource$Pool.handle(Resource.java:438)
... 3 more
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shubla
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Re: Texture problem?

Post by shubla »

It might be due to huge load on res server.
But thats just a guess.
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Euric
Posts: 48
Joined: Sun Jan 12, 2014 3:26 pm

Re: Texture problem?

Post by Euric »

I get a new map folder every second while trying to load the world. They're all empty though :/
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shubla
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Location: Finland

Re: Texture problem?

Post by shubla »

Are you using a default client?
Devs dont really like to fix issues on non-default clients.
Image
I'm not sure that I have a strong argument against sketch colors - Jorb, November 2019
http://i.imgur.com/CRrirds.png?1
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Euric
Posts: 48
Joined: Sun Jan 12, 2014 3:26 pm

Re: Texture problem?

Post by Euric »

shubla wrote:Are you using a default client?
Devs dont really like to fix issues on non-default clients.
Ah, I guess it didn't occur to me that this could be a problem with amber client. I haven't been able to get Vanilla to launch since the shut down so I just DLed pasta.
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Euric
Posts: 48
Joined: Sun Jan 12, 2014 3:26 pm

Re: Texture problem?

Post by Euric »

If I go near leaf textured tiles the client crashes. I can move my guy before the map loads using the minimap and as long as im standing on grassland and then everything loads. I managed to pick branches and chip stones and everything. Got near leafs and it crashed immediately.
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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: Texture problem?

Post by Granger »

Please read and follow the Bug report creation HOWTO

Not giving any information about your machine will not help in solving your issue.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Texture problem?

Post by jorb »

Since OP appears to be playing still I assume this resolved itself?
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