(was going to post in the Carebear thread so do merge if it doesn't merit it's own topic)
Visitor Debuff, while having some good things about it, is just another mechanic that takes choice away from players because if it's something like a 'disarming at the gate' As Jorb put it (that's a great concept and V.D is a good way to represent it) however the visitor was never presented with the choice, which is taking away from the sandboxy elements by forcing your hand one way or another.
Now if Visitor Debuff only happened if the visitor does some action outside of the gate. whether it's a clickable object or a hearth magic thing ritual etc that was more or less consenting to having the debuff that ties their hands behind their back, most problems with it seem solved, and provided people are still remember how to live with their gates closed, shouldn't cause a lot of issues on that end.
This still means that you can show off your town, or let relative strangers in the gates, and have open trade hubs etc and do everything you can do with the current V.D system, because you just don't open your gate to those who refuse the debuff because they've obviously got something nefarious in mind.
But anyone who either comes across those who left their gate open, or robs someone who carried around their master key or whatever the scenario may be, shouldn't have to break down a wall because the open gate is invalid, and the issue of forcing sandbox players into something if fixed.
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ninja_yodeler
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Consensual Visitor Debuff
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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Ysh
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Re: Consensual Visitor Debuff
Just make whole process more tedious. Requires manual intervention to allow trading or visits.ninja_yodeler wrote:(was going to post in the Carebear thread so do merge if it doesn't merit it's own topic)
Visitor Debuff, while having some good things about it, is just another mechanic that takes choice away from players because if it's something like a 'disarming at the gate' As Jorb put it (that's a great concept and V.D is a good way to represent it) however the visitor was never presented with the choice, which is taking away from the sandboxy elements by forcing your hand one way or another.
Now if Visitor Debuff only happened if the visitor does some action outside of the gate. whether it's a clickable object or a hearth magic thing ritual etc that was more or less consenting to having the debuff that ties their hands behind their back, most problems with it seem solved, and provided people are still remember how to live with their gates closed, shouldn't cause a lot of issues on that end.
This still means that you can show off your town, or let relative strangers in the gates, and have open trade hubs etc and do everything you can do with the current V.D system, because you just don't open your gate to those who refuse the debuff because they've obviously got something nefarious in mind.
But anyone who either comes across those who left their gate open, or robs someone who carried around their master key or whatever the scenario may be, shouldn't have to break down a wall because the open gate is invalid, and the issue of forcing sandbox players into something if fixed.
Making it so you do not get visitor if you have master key sound fair to me.
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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VDZ
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Re: Consensual Visitor Debuff
No you can't. Nobody's going to invest the time in checking every single visitor at a place like Venice/Sevilla. It would be tedious and time-consuming to the point where the entire thing would collapse. Barter stands would once again be completely useless like they were in Legacy.ninja_yodeler wrote:This still means that you can [...] have open trade hubs etc
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DaniAngione
- Posts: 1791
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Re: Consensual Visitor Debuff
That completely nullifies the purpose of Visitor...
The idea *is* to let your gates open even when not watching, to allow people into markets, public areas, etc...
The idea *is* to let your gates open even when not watching, to allow people into markets, public areas, etc...
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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ninja_yodeler
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Re: Consensual Visitor Debuff
It might just be me, but I think those are the kind of things that ought to require manual intervention. At least to an extent. Not opposed to the masterkey part at all though.Just make whole process more tedious. Requires manual intervention to allow trading or visits.
There have been markets before that worked, they had policing but I can't think of an instance where it was required, Trade is (or at the very least was) sacred beyond anything else in this gameNo you can't. Nobody's going to invest the time in checking every single visitor at a place like Venice/Sevilla. It would be tedious and time-consuming to the point where the entire thing would collapse. Barter stands would once again be completely useless like they were in Legacy.
Phaen wrote: RIP Homicidal Ninja
Let us reflect upon the good he was able to do during his short time in the hearthlands.
Let us remind ourselves of his bravery and willingness to fight for the safety of his friends!
Let us hope he can surpass his previous achievements in his future lives.
<3
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Consensual Visitor Debuff
-1
Horrible idea. This kills every market ever.
I don't think anyone competent keeps their main base doors open anyway seeing what happened in w9.
Horrible idea. This kills every market ever.
I don't think anyone competent keeps their main base doors open anyway seeing what happened in w9.


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Kirche
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Re: Consensual Visitor Debuff
Ysh wrote:Making it so you do not get visitor if you have master key sound fair to me.
the only one this hurts is sprucecaps, what point is there to this, other than driving away a new player who didn't understand a mechanic of the game?
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Ysh
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Re: Consensual Visitor Debuff
All mechanic hurt player who does not understand it.Kirche wrote:Ysh wrote:Making it so you do not get visitor if you have master key sound fair to me.
the only one this hurts is sprucecaps, what point is there to this, other than driving away a new player who didn't understand a mechanic of the game?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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Kirche
- Posts: 434
- Joined: Sat Nov 21, 2009 10:43 pm
Re: Consensual Visitor Debuff
Ysh wrote:All mechanic hurt player who does not understand it.Kirche wrote:Ysh wrote:Making it so you do not get visitor if you have master key sound fair to me.
the only one this hurts is sprucecaps, what point is there to this, other than driving away a new player who didn't understand a mechanic of the game?
there is a difference between a mechanic that only exist to hurt a new player versus a mechanic that can hurt a player
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Ysh
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Re: Consensual Visitor Debuff
I have been a new player before and I never think it is good idea if men can hold key to my home.Kirche wrote:there is a difference between a mechanic that only exist to hurt a new player versus a mechanic that can hurt a playerYsh wrote:All mechanic hurt player who does not understand it.Kirche wrote: the only one this hurts is sprucecaps, what point is there to this, other than driving away a new player who didn't understand a mechanic of the game?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.