Fish Node improvement.

Thoughts on the further development of Haven & Hearth? Feel free to opine!
User avatar
Jalpha
Under curfew
Posts: 1841
Joined: Thu Aug 22, 2013 12:16 pm

Fish Node improvement.

Post by Jalpha »

Just something simple which would help improve the fishing experience.

Could the jumping fish animation be modified to display a collection of colours representative of the fish currently fishable from the node?

Fishing needs a lot of work but it's hard to make many suggestions when so much of the base mechanics of fishing are unknown and the current rewards are to low to counter the time investment which would be required.

Anyway I'm interested in any reasoning why this would be a bad idea because I can't see any downside.
Laying flat.
User avatar
Burinn
Posts: 3097
Joined: Thu Aug 20, 2015 11:48 pm
Location: Internet Prison Plotting Her Escape

Re: Fish Node improvement.

Post by Burinn »

So many of the fish look incredibly similar; as far as color is concerned. The carp and ruffe being a good example off the top of my head. I feel like that'd be a lot of work, making the new models and all that, for very little tangible benefit to the game. Especially right now with more pressing fixes being necessary.
sabinati wrote:do you expect me to just check the forum constantly, fuck off
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Fish Node improvement.

Post by jorb »

Very doubtful that simple recoloration provides meaningful info and differentiation.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
User avatar
Jalpha
Under curfew
Posts: 1841
Joined: Thu Aug 22, 2013 12:16 pm

Re: Fish Node improvement.

Post by Jalpha »

But you are open to the concept of adding some form of localised visual indicator which displays relevant and current data on fish node contents?
Laying flat.
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Fish Node improvement.

Post by jorb »

Sure, if it's meaningful, and if there's a good idea on how.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
Fierce_Deity
Posts: 783
Joined: Thu Feb 12, 2015 4:11 pm

Re: Fish Node improvement.

Post by Fierce_Deity »

When building a well it has a certain amount of depth to it that determines the amount of materials needed to build it.
You could give water a depth level as well, which could be observed by inspecting the water. Something like, "You peer into the shallows and see a small fish swim past". You could make certain fish spawn in water of certain depths. Heck, could even go as far as adding sinkers and needing to use them for deeper waters.
Inspect could even glean clues about the fish we see. Like "you spot a large fish dart by" or something like that.
User avatar
Jalpha
Under curfew
Posts: 1841
Joined: Thu Aug 22, 2013 12:16 pm

Re: Fish Node improvement.

Post by Jalpha »

I think it's much more engaging to have a more appealing visual reference to display the data than just numbers alone. Maybe some item like polarised glasses combined with a skill and being tied to some stat/s. I don't know, I'll give it some thought.

Edit: Just noticed that you patched fishing. <3
Laying flat.
User avatar
ricky
Posts: 1475
Joined: Fri Apr 02, 2010 5:00 am

Re: Fish Node improvement.

Post by ricky »

fish type could be visually determined by different types of bugs/critters found floating/above the water.
Have a question? Need help? Tired of people asking questions? Haven and Hearth Wiki.
jorb wrote:Ideally the game should play itself.
The only thing necessary for the triumph of evil is that good men do nothing.

Return to “Critique & Ideas”