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Idlehumor
- Posts: 28
- Joined: Fri Jul 19, 2013 2:58 pm
Tackle Box
So my idea is a little different than a bait/chum bucket which I found in the search. I was thinking an equipped tackle box similar to the quiver. quiver inventory restricts to just arrows, how about a tackle box inventory that only holds fish bait, lures and hooks? (string might be a stretch)
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shubla
- Posts: 13041
- Joined: Sun Nov 03, 2013 11:26 am
- Location: Finland
Re: Tackle Box
I agree that this game needs traps

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Idlehumor
- Posts: 28
- Joined: Fri Jul 19, 2013 2:58 pm
Re: Tackle Box
Care to elaborate? I'm missing where "traps" came from.shubla wrote:I agree that this game needs traps
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kilakan
- Posts: 408
- Joined: Sun Jun 13, 2010 2:33 am
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Idlehumor
- Posts: 28
- Joined: Fri Jul 19, 2013 2:58 pm
Re: Tackle Box
That works lolkilakan wrote:
Got my tackle box right here
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Tackle Box
Unless you disconnect.Idlehumor wrote:That works lolkilakan wrote:
Got my tackle box right here
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Tackle Box
Specific, dedicated inventory extensions of various kinds could be neat, or a hassle, depending on how particular you are about the categories. We have discussed it, and I'm not strictly opposed to it.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
