I'd like that as boulders and trees survive over the months (and years maybe??) that their rewards gradually increase.
Suppose that as a tree hands its first quest it begins a clock, and as the tree ages its rewards increase and scale with the age of the world.
1 week, approx. 200LP
4 weeks, approx. 2000 LP
12 weeks, approx. 15,000 LP
and so on and so forth, until it plateaus in a balanced way.
The longer a tree / boulder lives, the better its reward, but once it's chopped down, its gone and you have to hope there's another to replace it.
This makes it in some ways meaningful to strive to protect some older relics of nature.
Who knows, it might be fun and its a questing mechanic I don't think I've ever seen done.
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Vaku
- Posts: 427
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Wise Old Trees - Gradate Rewards
Smell of Arrogance-
Fierce_Deity
- Posts: 783
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Re: Wise Old Trees - Gradate Rewards
I don't hate this idea, or the idea of having rewards for quest scale based on the world age. Decrease randomness, make it based on world age or quest giver age.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Wise Old Trees - Gradate Rewards
We have plans along exactly this line of thought. The quest givers and spirits of the world should very much be, become and grow more differentiated in terms of abilities, personalities, relevance to particular players, &c.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Jackwolf
- Posts: 914
- Joined: Sat Feb 12, 2011 5:56 am
Re: Wise Old Trees - Gradate Rewards
Gradually increase them in size too, please?
It would be super cool to find a massive willow or oak, both denoting it as something to marvel at and that it's a quest giver
It would be super cool to find a massive willow or oak, both denoting it as something to marvel at and that it's a quest giver
Beezer12Washingbeard: If poo mechanics were implemented, mercury could cure constipation wounds
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17
magisticus: Most of us avoid making jokes like this because there is always a risk Loftar might think it's a good idea and we all have to re-design our villages for sewerage. -6/29/17