Crash with stone table.

The worst monsters in the Hearthlands warp the fabric of space and time...
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Kisegach
Posts: 70
Joined: Mon Mar 05, 2012 2:04 pm

Crash with stone table.

Post by Kisegach »

When i enter house, game crashes.

Code: Select all

2.26.3:${gitrev}

java.lang.RuntimeException: No such bone-offset in gfx/terobjs/furn/table-stone: 0
	at Equed.<init>(eq.cjava:19)
	at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
	at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
	at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
	at java.lang.reflect.Constructor.newInstance(Unknown Source)
	at haven.Utils.construct(Utils.java:1344)
	at haven.Sprite$2.create(Sprite.java:86)
	at haven.Sprite.create(Sprite.java:129)
	at haven.Gob.ctick(Gob.java:227)
	at haven.OCache.ctick(OCache.java:100)
	at haven.Glob.ctick(Glob.java:224)
	at haven.HavenPanel.run(HavenPanel.java:597)
	at java.lang.Thread.run(Unknown Source)
MonT
Posts: 2
Joined: Tue Dec 27, 2016 12:13 pm

Re: Crash with stone table.

Post by MonT »

Same!! :(
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loftar
Posts: 9096
Joined: Fri Apr 03, 2009 7:05 am
Location: Your character database

Re: Crash with stone table.

Post by loftar »

Indeed, it seems Jorb forgot to add equip-points for the utensils. I've now copied them from the rustic table so you shouldn't crash anymore, but they seem to fit a bit so-so.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
MonT
Posts: 2
Joined: Tue Dec 27, 2016 12:13 pm

Re: Crash with stone table.

Post by MonT »

It work TY :D
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jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Crash with stone table.

Post by jorb »

Resolved.
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