For example, make merchant robes start with 3 slots openned
Nettle gear - 1 slot
basically, stuff better than bearcape - 2slots
Its pretty gay that the expensive high tier items are basically the same as the shitty items, give better items more gilding slots so they become more usefull, like they should
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Ozzy123
- Posts: 2483
- Joined: Sat Feb 11, 2012 4:27 pm
More basic gilding slots for higher tier items
epicbuds wrote:just got this game a bad review on my website and will post on every forum and game page i can think of to tell people to stay away from this site this game is a joke
viruseg wrote:Kill all new players for no reason. Polish scum came running and killed me with a crowd. Suck fuck fucks..
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felixdrunk
- Posts: 350
- Joined: Sat Jun 08, 2013 3:48 am
Re: More basic gilding slots for higher tier items
That is actually a pretty good idea tbh... It would give noobs advantages over huge villages. Noobs won't have to spend all their measly supplies to keep remaking the gear for more gildings whereas the big villages can just keep on making them without denting their economyOzzy123 wrote:For example, make merchant robes start with 3 slots openned
Nettle gear - 1 slot
basically, stuff better than bearcape - 2slots
Its pretty gay that the expensive high tier items are basically the same as the shitty items, give better items more gilding slots so they become more usefull, like they should
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: More basic gilding slots for higher tier items
Don't hate increasing the baseline usefulness of some higher tier nonsense.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose