Alright, all the medicines pretty much suck, especially cold compress since not everyone is going to be living near a snow biome, can we make it so the new lore skill has a branch of skills all its own for making potions/salves/ointments that can more quickly heal?
Not instant, but also not hours long, its impossible to hunt with the new combat system having pretty much zero defenses without taking a lot of wounds until we have armor.
Maybe a medicine Skill and a new building that you put indoors that lets you heal wounds of others, ideally a system where a hunter goes out and hunts, brings back the bacon, and one of the villagers can heal them.
It'd also give the lore skill more direct functionality other then slave alting wonder loot.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Better healing
Some good ideas here!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Adder1234
- Posts: 636
- Joined: Thu Jul 16, 2015 11:16 am
- Location: Australia
Re: Better healing
I've always wanted a more advanced version of first aid with potions and stuff.
+1
+1