I'd like to see little interesting events added to the game through crafting/foraging
Some examples:
-When smithing on an anvil, it could be cool to have a low chance of getting a 'red-hot spark' curio which would be fairly decent
-When cooking meat on a fire, it would be cool to have a small chance to get a "perfectly cooked steak," which would have FEPs comparable to a higher-end sausage. It could potentially stay 'sizzling' forever as well I suppose
Perfectly-baked pies, large fish, perfect mushrooms and other foragables with boosted attributes could follow the same vein
It'd be nice to have more events through regular actions that are decent enough to provide a little dopamine rush from time to time
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jordancoles
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More events during crafting/foraging
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Necroliter
- Posts: 207
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Re: More events during crafting/foraging
+1 for more random effects. I enjoyed Salem randomness with mundane works a lot (coffin planks when making boards, lard when cooking meat, face in the dross, a lot of neat random and rare effects that make you exited, even if for a moment).
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Asgaroth22
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Re: More events during crafting/foraging
Yeah, they made tedious tasks a bit more rewarding in salem, I would like to see that in haven aswell. +1Necroliter wrote:+1 for more random effects. I enjoyed Salem randomness with mundane works a lot (coffin planks when making boards, lard when cooking meat, face in the dross, a lot of neat random and rare effects that make you exited, even if for a moment).
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jorb
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Re: More events during crafting/foraging
Yes.
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