Super annoying.
You follow them around for a bit while they derp around the area and then you finally get them to take the clover only to have them run for another tile
They should stand still after you've given the clover to them because aren't they meant to be calm and docile at that point?
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jordancoles
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Animals should STOP MOVING after giving them clovers
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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MrPunchers
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Re: Animals should STOP MOVING after giving them clovers
Horses are a big example. I'll give a clover and wait 10 minutes for it to eat it and it'll fucking run away instantly.
+1
+1
Suck me good and hard thru my jorts
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VDZ
- Posts: 2766
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Re: Animals should STOP MOVING after giving them clovers
I think the feeding mechanic itself is more problematic. There is nothing fun whatsoever about having to wait an arbitrary random amount of time for the animal to stop fucking around and eat your clover. All you do is wait until it's over. There's no challenge, there's no legitimate way to bypass the tedium (higher skills, better items etc), all it gives you is the feeling that your time is being wasted for no reason whatsoever. The animation is the icing on the cake; not only are you waiting for an arbitrary amount of time, the game tells you 'hey, it's about to accept the clover...JK IT RUNS AWAY it'll take at least another 15 seconds' which is incredibly frustrating.
It's for this reason that everybody just cheeses the system by walking right up to the animal before feeding the clover, which being an exploit is rather clumsy to do; you need to walk in such a way that you'll be right next to the animal, then click the clover from your inventory and right-click the animal (which is generally a wide yet exact mouse movement and thus frustrating to do quickly). Screw it up, and you'll be exposed to the aforementioned 'normal' behavior.
Can't this just be changed to having right-click on the animal with clover under the cursor making your hearthling walk up to the animal and feed it the clover? Once that part becomes less frustrating, having to follow the animal for a bit to actually execute the clover action (milking, shearing, riding) would feel like a normal, acceptable required effort.
It's for this reason that everybody just cheeses the system by walking right up to the animal before feeding the clover, which being an exploit is rather clumsy to do; you need to walk in such a way that you'll be right next to the animal, then click the clover from your inventory and right-click the animal (which is generally a wide yet exact mouse movement and thus frustrating to do quickly). Screw it up, and you'll be exposed to the aforementioned 'normal' behavior.
Can't this just be changed to having right-click on the animal with clover under the cursor making your hearthling walk up to the animal and feed it the clover? Once that part becomes less frustrating, having to follow the animal for a bit to actually execute the clover action (milking, shearing, riding) would feel like a normal, acceptable required effort.
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Boas
- Posts: 88
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Re: Animals should STOP MOVING after giving them clovers
Try getting much closer when you feed it the clover, if you're practically on top of it you don't have to wait as longMrPunchers wrote:Horses are a big example. I'll give a clover and wait 10 minutes for it to eat it and it'll fucking run away instantly.
+1
What is dogmens favorite food? BARK BREAD
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Tamalak
- Posts: 879
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Re: Animals should STOP MOVING after giving them clovers
I have found that the time it takes depends on how far I am from the animal when I offer it the clover. If I am quite close to it it will accept immediately.VDZ wrote:I think the feeding mechanic itself is more problematic. There is nothing fun whatsoever about having to wait an arbitrary random amount of time for the animal to stop fucking around and eat your clover.
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VDZ
- Posts: 2766
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Re: Animals should STOP MOVING after giving them clovers
Indeed it does if you're close enough. If you're not close enough to have it immediately accept, however, the time it takes for it to stop fucking around and eat the clover is random. And I'm fairly sure the 100% instant success rate for feeding from up close was not originally intended by the devs.Tamalak wrote:I have found that the time it takes depends on how far I am from the animal when I offer it the clover. If I am quite close to it it will accept immediately.VDZ wrote:I think the feeding mechanic itself is more problematic. There is nothing fun whatsoever about having to wait an arbitrary random amount of time for the animal to stop fucking around and eat your clover.
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MadNomad
- Posts: 2158
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Re: Animals should STOP MOVING after giving them clovers
Thats true.jordancoles wrote:Super annoying.
Wtf devs, it doesn't prevent from doing anything with them, its just super annoying.
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shubla
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Re: Animals should STOP MOVING after giving them clovers
Devs like when people are angry, sad and annoyed.

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iamahh
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Re: Animals should STOP MOVING after giving them clovers
The challenge is to be as close as possible when right clicking, the reward is they eat right away
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mietzi94
- Posts: 246
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Re: Animals should STOP MOVING after giving them clovers
And then they run into a swamp where you cant catch them for hours. What a great challenge.iamahh wrote:The challenge is to be as close as possible when right clicking, the reward is they eat right away
+1 stop this jorb pls.
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