Finding an animal and getting near it before it runs away with speed of light is difficult.
But when you are close to it, shooting it with bow or something should be lethal. If you hit.
If you dont hit, it will run away very fast. Exceptions might apply for stuff like bears.
Or overall. Hunting should be completely reworked as a primary focus.
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shubla
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Hunting

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sMartins
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Re: Hunting
I think they should have stamina...and when you hit them with a projectile, they will be wounded, and wounded animals should drain stamina faster...
Maybe even some system where you can choose where to aim at the animal....head/legs/etc...you have some chance to hit him there or miss, etc...based on where you hit them different debuff for him....in short watch at URW, best hunting system ever.
Maybe even some system where you can choose where to aim at the animal....head/legs/etc...you have some chance to hit him there or miss, etc...based on where you hit them different debuff for him....in short watch at URW, best hunting system ever.
Make friends with the other crabs or try to escape the bucket.
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I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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shubla
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Re: Hunting
Hunting should be fixed

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sMartins
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Re: Hunting
I'm totaly agree, the problem is that AI and pathfinding are not easy to develop from what i know, and to make them funny at the same time.shubla wrote:Hunting should be fixed
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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shubla
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Re: Hunting
Problem is not AI nor pathfinding.sMartins wrote:I'm totaly agree, the problem is that AI and pathfinding are not easy to develop from what i know, and to make them funny at the same time.shubla wrote:Hunting should be fixed
Problem is whole hunting as a mechanic. It doesnt work. It needs to be completely reworked.

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MadNomad
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Re: Hunting
The only thing that doesn't work is your punchshubla wrote:Problem is not AI nor pathfinding.sMartins wrote:I'm totaly agree, the problem is that AI and pathfinding are not easy to develop from what i know, and to make them funny at the same time.shubla wrote:Hunting should be fixed
Problem is whole hunting as a mechanic. It doesnt work. It needs to be completely reworked.
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sMartins
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Re: Hunting
And to do that you need to develop a good AI and pathfinding system.shubla wrote:Problem is whole hunting as a mechanic. It doesnt work. It needs to be completely reworked.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
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pinkslot
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Re: Hunting
+1. But probably devs should grind current sys. For example, I don't understand why animal didn't atack you when it tries run away and you reach its. Or why it break things only when it chase you but it didn't when it runs away.shubla wrote:Hunting should be completely reworked as a primary focus.
I'm sure there are will be a lot of exploits in your proposal too.
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Onep
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Re: Hunting
Hunting is pants on head retarded at the moment, and the only way to do it with any success is cheesing the mechanics.
Why do all animals sprint away at maximum overdrive with no stamina while you can barely move 10 tiles without needing to stop and drink on forest tiles? The only way you can kill them is if you pen them in or happen to lure them into a good cliff area. And heaven forbid they run into shallows. It doesn't even phase them, while you go down to crawl speed. Might as well just swim into the water and drown yourself because it's pointless to give chase.
Boars are the only thing that are alright to kill, but that's because they're the only animal that doesn't have warp speed activated as soon as they decide to flee.
And horses, LOLOL. You can't even catch them with a horse on max sprint. It's like they have a V8 with turbo charger equipped.
The bleeding damage is alright, except when it takes the kill and you get no combat discovery (whoooole other rant there).
Why do all animals sprint away at maximum overdrive with no stamina while you can barely move 10 tiles without needing to stop and drink on forest tiles? The only way you can kill them is if you pen them in or happen to lure them into a good cliff area. And heaven forbid they run into shallows. It doesn't even phase them, while you go down to crawl speed. Might as well just swim into the water and drown yourself because it's pointless to give chase.
Boars are the only thing that are alright to kill, but that's because they're the only animal that doesn't have warp speed activated as soon as they decide to flee.
And horses, LOLOL. You can't even catch them with a horse on max sprint. It's like they have a V8 with turbo charger equipped.
The bleeding damage is alright, except when it takes the kill and you get no combat discovery (whoooole other rant there).
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
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This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
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loskierek
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Re: Hunting
I agree, hunting for game and UA/MM/Melee for pvp purposes.