Crabs are curios fellows, they like to explore and pinch and go inside of things. Lets let them do that.
Add a curiosity called Hermitting Crab, or just Hermit Crab. I have 2 ideas for how this should be created
1. Force us to pick up crabs and craft them with a petrified seashell.
2. Drop a petrified seashell near a crab, and it will go into it on its own and become hermit crab.
Image for item can either be an actual crab in a shell, or a poor mangled mess because you tried to stuff a giant crab into a shell.
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MrPunchers
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Re: Curious Crab
This suggestion sounds like super autism since hermit crabs are like 100* smaller than normal crabs but I like it since it's a use for Petrified Shells +1.
Suck me good and hard thru my jorts
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abt79
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Re: Curious Crab
I mean our characters' walk cycles are pretty autistic so it would be consistentMrPunchers wrote:This suggestion sounds like super autism since hermit crabs are like 100* smaller than normal crabs but I like it since it's a use for Petrified Shells +1.
Now you have me chuckling thinking about a bunch of chromosome bandit Hearthlings trying to stuff a much-too-large crab into a tiny stone ammonite shell, only to get cripplingly crab caressed
Last edited by abt79 on Fri Feb 03, 2017 1:25 pm, edited 1 time in total.
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shubla
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Re: Curious Crab
I think that exploration points for crabs would be cool!

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