I'm already fallen in love with those new tooltips, they are really amazing and I've at least halved my visit to the wiki thanks to them.
Given that, I feel that this could be an opportunity to make the process of craft food with variable materials easier. I don't know exactly how can be implemented the contribute of variable materials to the final object, but maybe could be enough a simple "+1 const" over hedgehog raw meat when you are crafting roasted meat, for example.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
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Re: Tooltip for raw meat/variable materials
Problem being that the effects are dependent on what they are applied to.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose