FFS...
PLZ bring back the infinate World map of World 8...
FFS I am in the middle of all this godamn drama with kingdoms and shit and there is litteraly nowhere to move.
If you have a PvP game make sure people who suck actually have the option of dropping all their shit and just move the fuck away.
Give us the option of braving the elements and find a whole new continent or something.
plz...
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jordancoles
- Posts: 14168
- Joined: Sun May 29, 2011 6:50 pm
- Location: British Columbia, Canada
Re: Make haven greater again
Larger worlds result in people bitching about how trade in inaccessible and how the world is dead because they never see anyone
This is multiplayer online game (I'm hesitant to call it massively multiplayer though lol), you're going to meet people
This is multiplayer online game (I'm hesitant to call it massively multiplayer though lol), you're going to meet people
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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Teleskop
- Posts: 2910
- Joined: Sat Jul 10, 2010 9:55 am
- Location: Little Teleskop
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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Redlaw
- Posts: 1638
- Joined: Sun Oct 02, 2011 10:58 pm
Re: Make haven greater again
I would rather the devs expaind the world a bit lets say every 3 months (so we would have a month as is), to allow more people to move in or older people playing to move into the new area in a migration... feels more active and organic I think then just having some massive world at the start.
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Make haven greater again
I would like different conditions on different location....I mean, with the incoming season,etc...different status to different location, so some place are more or less convenient to set your camp or not...but one can always choose non convenient location to be alone, etc... like desert, very hot condition, needs more water,etc...or mountain, cold, etc....I believe you have understood what i mean...bye 
P.S. Right now every place is more or less the same, execpt for quality....differentiation is the key
P.S. Right now every place is more or less the same, execpt for quality....differentiation is the key
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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isdel
- Posts: 179
- Joined: Wed Jan 11, 2017 12:53 am
Re: Make haven greater again
I don't think there are many hot deserts in northern Europe. Plus, all I can see happening with that change is factions settling in the favorable areas while hermits now not only have to deal with meeting other people, but are also forced to live in a charred wasteland where they get attacked by spectral lynx daily.
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GamingRAM
- Posts: 609
- Joined: Fri Jul 12, 2013 9:47 pm
Re: Make haven greater again
Well seasons could help in that regard. Some areas of the world would be more favorable during certain seasons compared to others.isdel wrote:I don't think there are many hot deserts in northern Europe. Plus, all I can see happening with that change is factions settling in the favorable areas while hermits now not only have to deal with meeting other people, but are also forced to live in a charred wasteland where they get attacked by spectral lynx daily.
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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sMartins
- Posts: 3440
- Joined: Wed Nov 11, 2015 10:21 pm
- Location: Italy
Re: Make haven greater again
Deserts were just an example, do you like more "tundra"?...I guess you got the concept behind...and for the hermits, it's exactly why they are called hermits.
Most of the people will set on green planes, where there are the optimals conditions, make all the craps they want, kill each others, etc....while hermits or simply who don't like to mess up with other people but enjoy to make alone his stuff can choose to live in very hard areas with less resources etc, hard to reach...like moutains, etc....( we need Salem climbing...I love that feature
)
Most of the people will set on green planes, where there are the optimals conditions, make all the craps they want, kill each others, etc....while hermits or simply who don't like to mess up with other people but enjoy to make alone his stuff can choose to live in very hard areas with less resources etc, hard to reach...like moutains, etc....( we need Salem climbing...I love that feature
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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isdel
- Posts: 179
- Joined: Wed Jan 11, 2017 12:53 am
Re: Make haven greater again
The issue I see is that while these things are interesting from a realism standpoint, anything in this game that is less than optimal ends up being no more than a trap for noobs who don't know better. Even if conditions change across seasons, the optimal choice is still to settle wherever the sum of bonuses and maluses across seasons ends up being a net positive. I don't see why hermits would choose to gimp themselves by purposely settling in a bad area, the game can already get tedious enough as it is.
To be clear, I'm not saying seasons are a bad idea or that they shouldn't be implemented. It's just that the practical outcomes of these features tend to be different from what was envisioned. Cf. localized resources, which were presumably intended to create conflict over specific areas, but once the optimal strategy of vclaim + palisade was figured out, became just another thing for people to complain about.
To be clear, I'm not saying seasons are a bad idea or that they shouldn't be implemented. It's just that the practical outcomes of these features tend to be different from what was envisioned. Cf. localized resources, which were presumably intended to create conflict over specific areas, but once the optimal strategy of vclaim + palisade was figured out, became just another thing for people to complain about.

