apple had stokpile. small but had.
let's do common fruit stokpile 80-100 eg
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Stockpile for quince infinity capacity.
I'm not sure infinite capacity is really balanced, though?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Stockpile for quince infinity capacity.
Just saving you part of the typing of your usual answer.jorb wrote:I'm not sure infinite capacity is really balanced, though?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Stockpile for quince infinity capacity.
To expand on that: couldn't you generalize the stockpiles, so when doing a new item you also export a list of coordinates for how they'll be stockpiled (in order of placement) in the world and let the client assemble the stockpile object (to the fill level requested by the server) using copies of the individual object (and then cache that compound for display)? This would also give more stages to the stockpiles (enabling display of individual items being added/removed).Granger wrote:Just saving you part of the typing of your usual answer.jorb wrote:I'm not sure infinite capacity is really balanced, though?
Should remove handcrafting of a mesh and texture of stockpile for new objects, replaced by stacking the model once as instances in blender and calling a script to export the data. Would also have the upside of being automateable, so in case you change the individual object (for whatever reason) the stockpile could automatically use it (given the dimensions of the object won't change massively so the stacking stays visually intact).
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Stockpile for quince infinity capacity.
That's pretty much what the stockpile item is, the automatic placement of individual items aside, though. I would still have to generate the placement offset data one way or another, and the only mildly comfortable way I could think of for obtaining good results with that, would be to do it in blender.To expand on that: couldn't you generalize the stockpiles, so when doing a new item you also export a list of coordinates for how they'll be stockpiled
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
-
Onep
- Posts: 2530
- Joined: Sat Nov 02, 2013 8:59 pm
- Location: Walwus
Re: Stockpile for quince infinity capacity.
Yeah, it's nice. But do we reaaally need stockpiles for every single object? If you leave a bunch of strawberries baking in the sun they'd rot. At least if they're stored away you have a decent explanation for the lack of rot.
Cupboards hold 64 items which is already more than most stockpiles.
Cupboards hold 64 items which is already more than most stockpiles.
“We still, alas, cannot forestall it-
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\
This dreadful ailment's heavy toll;
The spleen is what the English call it,
We call it simply, Russian soul.”
An idea to consider: Tedium, a Feature.
Do you like Onep? Do you think he'd look good in green? www.Onep4mod.com
Jorb hates me. :\