Troll mechanic suggestion

Thoughts on the further development of Haven & Hearth? Feel free to opine!
Redhair
Posts: 1
Joined: Sat May 07, 2016 4:36 am

Troll mechanic suggestion

Post by Redhair »

Recently I just read some post about people not liking the current cave-in troll mechanic which causes too many cave ins if they are ''abused/glitched'' and I thought :

Why not have the troll punching tiles without causing cave-ins AND instead having it destroying the quality of rocks and ores in a X radius if they destroy too many tiles and if they can't pathfind themselves. Could be sad if theres like some rare ores but could it make the game better? But... It also dosen't make sens it wouldn't cause a cave-in..

Just sharing my thoughts/idea on this.
User avatar
DDDsDD999
Posts: 5766
Joined: Fri Jul 02, 2010 12:31 am

Re: Troll mechanic suggestion

Post by DDDsDD999 »

Whole reason for the cave-in thing is if people surround the troll with dead alts.
Image
Image
Image
Image
Image
User avatar
Teleskop
Posts: 2910
Joined: Sat Jul 10, 2010 9:55 am
Location: Little Teleskop

Re: Troll mechanic suggestion

Post by Teleskop »

i think instead of getting stuck and shooting caveins they shud just teleport behind u hehe
Teleskop
User avatar
jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Troll mechanic suggestion

Post by jorb »

It's intended as a ranged attack, quite simply.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose

Return to “Critique & Ideas”