Recently I just read some post about people not liking the current cave-in troll mechanic which causes too many cave ins if they are ''abused/glitched'' and I thought :
Why not have the troll punching tiles without causing cave-ins AND instead having it destroying the quality of rocks and ores in a X radius if they destroy too many tiles and if they can't pathfind themselves. Could be sad if theres like some rare ores but could it make the game better? But... It also dosen't make sens it wouldn't cause a cave-in..
Just sharing my thoughts/idea on this.
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DDDsDD999
- Posts: 5766
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Re: Troll mechanic suggestion
Whole reason for the cave-in thing is if people surround the troll with dead alts.





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Teleskop
- Posts: 2910
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Re: Troll mechanic suggestion
i think instead of getting stuck and shooting caveins they shud just teleport behind u hehe
Teleskop
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jorb
- Posts: 18715
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Re: Troll mechanic suggestion
It's intended as a ranged attack, quite simply.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose