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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Mountain leveling
How about the ability to terraform mountains once we discover the pickaxe? Obviously make it much slower than dirt but I see no reason why we can't inhabit mountains with effort.
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r21187
- Posts: 414
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Re: Mountain leveling
i been exploring and mostly all mountains are taken for many and they even build those big teleport stones
even if posible i only see how that can help big players but never small players or all in general
even if posible i only see how that can help big players but never small players or all in general
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
loftar: The inner chaos of the Jorbian mind is hard to conceal.
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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Fierce_Deity
- Posts: 783
- Joined: Thu Feb 12, 2015 4:11 pm
Re: Mountain leveling
IMO mountains need to have even more restricted building conditions, not more ways to make it easier to live on them. Shouldn't be able to claim with anything but realm, and should not be able to build most things on them. It would make for more interesting mountain interactions I think.
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Glorthan
- Posts: 1099
- Joined: Tue Jun 11, 2013 4:33 pm
Re: Mountain leveling
++++ has been asked for since w9.Fierce_Deity wrote:IMO mountains need to have even more restricted building conditions, not more ways to make it easier to live on them. Shouldn't be able to claim with anything but realm, and should not be able to build most things on them. It would make for more interesting mountain interactions I think.
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Teleskop
- Posts: 2910
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Kaios
- Posts: 9268
- Joined: Fri Jul 30, 2010 2:14 am
Re: Mountain leveling
Teleskop wrote:no,then people would claim even more of the mountain resources
in case you don't get it tho let me explain, you can still claim them easily because of thisjorb wrote:Natural Wonders -- Salt Basins, &c, should now flatten the ground below them when placed by the map generator, hopefully cleaning up some ugliness.
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
Re: Mountain leveling
Should be a thing but I think mountain resources should have a pretty big radius around which you cant build or extend claim over.


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r21187
- Posts: 414
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Re: Mountain leveling
took me 5 days and monitor my neighbors to know which are active what days and when to be able steal one danmed crystal rockazrid wrote:Should be a thing but I think mountain resources should have a pretty big radius around which you cant build or extend claim over.
now i know what time they are wake up and that i have to be wake up at 6:00 in 8 days to able steal another crystal rock
not cause i need it but cause i whant my char have that discover thing
they may try to wake up earlier or build a pallisade if that so i wont be able get anymore -_-
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
(Still waiting)jorb wrote:Ok, will buff.
loftar: The inner chaos of the Jorbian mind is hard to conceal.
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence?
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LadyV
- Posts: 3113
- Joined: Wed Jan 25, 2012 2:34 am
Re: Mountain leveling
Just make it so walls can only be built on a claim. You can't use alts to own separate claims for each side due to claim collision rules. In the rare case someone abuses terrain to seal such corners should invoke a dev nuke. However as already mentioned you can not claim over resources of note any more.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Mountain leveling
Some way to terraform them would be neat.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose