Right now, the major factions (and even minor) have spammed dozens of roads that cross the world and may get one person to anywhere in the world within minutes. Of course building them takes an afternoon of work or two, but once it's done it's a free teleport across the world.
To stop this, I suggest that mini-milestones have a decay while on unclaimed territory. Below a certain point (let's say 50% of health) they wouldn't be able to be used anymore and would thus give its user the waylaid status when he gets to the broken mini-milestone. The person would then have to fix it (with either blocks of wood or stones) in order to make the mini-milestone functional once again.
Needless to say stone roads would decay slower than wooden ones.
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svino
- Posts: 299
- Joined: Mon Jun 06, 2011 4:09 am
Re: Roads decaying
+1
I agree that roads are way too strong for the small time investment it takes to make one. I really think there should be some upkeep involved.
I agree that roads are way too strong for the small time investment it takes to make one. I really think there should be some upkeep involved.
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Roads decaying
Bring back crossroad teleport.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
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Avu
- Posts: 3000
- Joined: Sat Oct 31, 2009 1:00 pm
Re: Roads decaying
I just want to teleport through gates man...
Also at least you had to have villages that were visible in order to teleport. And it had a maintanence cost as well as a stat cost not much but some.
Also at least you had to have villages that were visible in order to teleport. And it had a maintanence cost as well as a stat cost not much but some.
"Since all men count themselves righteous, and since
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
no righteous man raises his hand against the innocent,
a man need only strike another to make him evil."
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ddrboy54
- Posts: 32
- Joined: Tue Dec 01, 2015 2:04 am
Re: Roads decaying
They should at least cost a bit of travel weariness.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Roads decaying
There's no reason to add an inherent annoyance factor to building roads. Roads are easy to build, and they're just as easy to mess up. If you don't like that a faction has a road across half the world, mess it up. Waylay it, palisade it, destroy it, build another road that waylays it, etc. Travelling across the boring world is boring, roads remove that, why would you make it annoying to have them?Attas wrote:Right now, the major factions (and even minor) have spammed dozens of roads that cross the world and may get one person to anywhere in the world within minutes. Of course building them takes an afternoon of work or two, but once it's done it's a free teleport across the world.
To stop this, I suggest that mini-milestones have a decay while on unclaimed territory. Below a certain point (let's say 50% of health) they wouldn't be able to be used anymore and would thus give its user the waylaid status when he gets to the broken mini-milestone. The person would then have to fix it (with either blocks of wood or stones) in order to make the mini-milestone functional once again.
Needless to say stone roads would decay slower than wooden ones.
This post screams "someone put in the effort to teleport around and I am too lazy to put in the same effort, pls nerf them!!! waaaahhh"
No.ddrboy54 wrote:They should at least cost a bit of travel weariness.
Jalpha wrote:I believe in my interpretation of things.
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pedorlee
- Posts: 1321
- Joined: Sat Feb 04, 2012 10:36 pm
Re: Roads decaying
Yes pls.Avu wrote:Bring back crossroad teleport.
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Roads decaying
Crossroads were trash because there was no risk, it was literally a teleport - roads count as a "fast forward", where you can waylay the road and gank people porting on them, you can destroy the roads, etc.
Crossroads were imba, roads are nice. They can stay as they are.
Crossroads were imba, roads are nice. They can stay as they are.
Jalpha wrote:I believe in my interpretation of things.
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Roads decaying
If I'd change anything about roads it'd be replacing travel from endpoint to endpoint with travel from any point to any other point on the same road. Probably something using the map, and you have to have the road mapped out before you can travel, and if anything's changed from the last time you mapped the road you drop out of warp at the point of change. But as this is a huge buff to roads I'd also make them take more effort to build, ie you'd need to flatten and pave between the milestones.