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OIchi
- Posts: 122
- Joined: Wed Sep 23, 2015 11:06 pm
Nidbanes
Couldn't really check it myself, but from what my friends told me... You can easily kill nidbane inside houses, via jumping between floors. Your using stairs to quickly travel between them and nidbane is traveling trough map so it takes him a while to move between floors, this way you can kite them.
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Nidbanes
Aware. Hard to fix, unfortunately.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Nidbanes
They can use doors to enter houses, why not make them use stairs?jorb wrote:Aware. Hard to fix, unfortunately.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Aceb
- Posts: 1831
- Joined: Wed Jun 16, 2010 2:34 pm
Re: Nidbanes
Why not just make nidbanes special feature to block their targets from using doors / stairs, making them to fight for it without cheesing.Granger wrote:They can use doors to enter houses, why not make them use stairs?jorb wrote:Aware. Hard to fix, unfortunately.
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Gensokyo
- Posts: 286
- Joined: Sun Aug 30, 2015 10:32 am
Re: Nidbanes
Make them leashed to the players like horsesjorb wrote:Aware. Hard to fix, unfortunately.
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Granger
- Posts: 9255
- Joined: Mon Mar 22, 2010 2:00 pm
Re: Nidbanes
Smart solution, would do the trick perfectly.Gensokyo wrote:Make them leashed to the players like horsesjorb wrote:Aware. Hard to fix, unfortunately.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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Thedrah
- Posts: 943
- Joined: Fri Apr 08, 2011 2:20 am
- Location: behind you
Re: Nidbanes
what if you made the nidbanes have teleportation, like in some games 'shadowstep' to appear directly behind the target. no matter the distance, during combat
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