Okay I'm tired of this.
Raising per*exp is too slow and pointless. My settlement needs rustroot and we'll trade all kinds of seeds (no wheat) or boar / deer meat or clovers or inkweed or whatever. We have access to q56 soil if anyone's interested in that.
Just PM me. I will travel.
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Orteil
- Posts: 66
- Joined: Tue Mar 02, 2010 4:39 am
- Location: frunce
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Grog
- Posts: 2747
- Joined: Mon Feb 08, 2010 11:42 pm
- Location: Germany
Re: Will travel for rustroot and possibly do a silly dance
ever thought about a huge carrot-field? helps a lot!
glasses can e made very easily too (at least you do not need iron as metal)
glasses can e made very easily too (at least you do not need iron as metal)
Favourite thread: viewtopic.php?f=9&t=3388
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Will travel for rustroot and possibly do a silly dance
Hey Orteil, didn't hear from you in some time. We can provide you with rustroot, thought we already talked about a deal. Still interested in deer meat (or other meat) and cavebulbs.
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Splin
- Posts: 24
- Joined: Thu Feb 25, 2010 3:09 pm
Re: Will travel for rustroot and possibly do a silly dance
Dont cavebulbs require more perc*exp then rustroots? And didnt Orteil gained enoough since 7.03?..
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burgingham
- Posts: 8486
- Joined: Fri Aug 14, 2009 10:58 pm
Re: Will travel for rustroot and possibly do a silly dance
Meh....not my smartest statement I know ^^Splin wrote:Dont cavebulbs require more perc*exp then rustroots? And didnt Orteil gained enoough since 7.03?..
Had to hear that in village chat several times now. At least people know we are looking for bulbs in general now.
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Orteil
- Posts: 66
- Joined: Tue Mar 02, 2010 4:39 am
- Location: frunce
Re: Will travel for rustroot and possibly do a silly dance
Thanks all, I've levelled per enough (yay carrots) to see much, much more rustroots than needed (turns out, there isn't a single mine left in a 5-kilometers radius around us).
OKAY, NOW LOOKING FOR MINES AND SHIT
OKAY, NOW LOOKING FOR MINES AND SHIT