Basically it doesn't feel very "industrious". One random thought that I had was that at full industry you get an extra log from cutting trees, and some extra branches.
Essentially the mind set is that this is actually something that makes you quite a bit more industrious. Logically it's along the lines not having to "respect" nature, and knowing how to work as efficiently as possible.
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Peter
- Posts: 1491
- Joined: Thu Jun 04, 2009 3:36 am
Re: Full industry
Interesting... So you'd have foresters planting trees and woodcutters cutting them down.
I don't know, though; it makes sense that one character would be able to handle all the woodcutting.
I don't know, though; it makes sense that one character would be able to handle all the woodcutting.
Surprise.
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McGriddles
- Posts: 83
- Joined: Wed Feb 24, 2010 3:21 am
Re: Full industry
Taking more from nature doesn't mean you disrespect it. Same argument can be made for seeds or by products of plants, do you want full industry getting bonuses for those too? Industry is more for the "man-made". Thats the way I see it, at least.lithos wrote:Logically it's along the lines not having to "respect" nature, and knowing how to work as efficiently as possible.
If you want more logs from trees then why not have a metal axe that gives an extra log, similar to the metal saws extra 2 boards? That way its at least industry related
Last edited by McGriddles on Wed Mar 10, 2010 7:54 am, edited 1 time in total.
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sabinati
- Posts: 15527
- Joined: Mon Jul 13, 2009 4:25 am
- Location: View active topics
Re: Full industry
well industry definitely needs a boost but i'm not sure if this is it
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: Full industry
I agree that industry is behind. I would like to see it be mostly beneficial in secondary production rather than raw materials.
The lumbering suggestion seems like a reasonable idea but I can see myself in a world of pain if one of the most common building materials in H&H is suddenly unavailable for me (assuming it's a harsh punishment like the other things sliders effect)
The lumbering suggestion seems like a reasonable idea but I can see myself in a world of pain if one of the most common building materials in H&H is suddenly unavailable for me (assuming it's a harsh punishment like the other things sliders effect)
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lithos
- Posts: 76
- Joined: Sat Sep 19, 2009 7:07 pm
Re: Full industry
Yes a production boost that actually uses an incremental skill or two would probably be best.
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Full industry
An increase in building speed or reduced stamina drain for building? Maybe being able to work longer than others before getting the "you are too tired to do that" message?
Those are the only ideas I had that might fit the industry slider.
Those are the only ideas I had that might fit the industry slider.
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springyb
- Posts: 695
- Joined: Wed Feb 03, 2010 11:39 am
Re: Full industry
An increase in building speed or reduced stamina drain for building? Maybe being able to work longer than others before getting the "you are too tired to do that" message?
Those are the only ideas I had that might fit the industry slider.
Those are the only ideas I had that might fit the industry slider.
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Morgant
- Posts: 94
- Joined: Wed Feb 03, 2010 4:30 am
Re: Full industry
Not sure if this is the right direction, but I do think that Industry needs a boost. Being full industry myself, I feel really gimped, especially if I wanted to hermit.
Crops and nature things are a required part of a functioning village. Metal is just nice.
EVERYTHING MY HANDS TOUCH DIES.
Crops and nature things are a required part of a functioning village. Metal is just nice.
EVERYTHING MY HANDS TOUCH DIES.