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Dennislp3
- Posts: 62
- Joined: Fri May 29, 2009 3:09 pm
lots of questions :P
I was also very curious...is there any sort of XP system or are the xp amounts awarded to the player a static set number based off of what has been assigned to the item...and also does doing things like burning clay, drying hides, or making leather give you any xp....after all those are EXTREMELY long processes...it only seems right to get a chunk of experience for waiting so long....i think it would make end product production more attractive...which would help with a more global supply and demand economy. Also a limit to access to certain resources would also make this supply/demand system more feasible...i guess it just bothers me to see hundreds of baskets and other very simple items laying around that people used to gain experience...it takes away from the game alot by ruining the environment...after all when have you come across a forest of woven baskets in life
finally my last thought is that perhaps you could utilize the Yeoman skill to help with this...for example you can only build a cabin if you have land plotted out or something...
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StarChaser
- Posts: 267
- Joined: Sat May 30, 2009 10:16 am
- Location: Australia
Re: lots of questions :P
Try moving out into the wilderness where less people have been to remove the masses of baskets (Which are ugly. Maybe mods could destroy the ones around the city for now? Just until other people get the ability to clean up the place.). Don't move out to far though. Foxes (More live wolves) get more aggressive the further you travel from the stone circle.
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Dennislp3
- Posts: 62
- Joined: Fri May 29, 2009 3:09 pm
Re: lots of questions :P
I have actually done what you said...but as soon as i got established people started building by me and all...so i started a new character and i wont pick a spot till i decide to claim it with yeomanry...that way i can maybe have a bit of room and protection from the masses of people that run around and snoop...and yes these foxes are insane lol
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StarChaser
- Posts: 267
- Joined: Sat May 30, 2009 10:16 am
- Location: Australia
Re: lots of questions :P
I have seen a few snoopers around. I was scouting around and I found a village with a guy going through everything in a village so I asked him if he lived there and he said no. :\
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Dennislp3
- Posts: 62
- Joined: Fri May 29, 2009 3:09 pm
Re: lots of questions :P
Yes...it seems like a basic thing to just respect peoples stuff...but we live in a world full of people...so it will never really work out like we hope...
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: lots of questions :P
While it is kind of annoying that people are acting like that in the new player area, it's also kind of good that that sort of thing can occur in a slightly more structured manner at the higher levels of play.
Eg. Once yeomanship is working and clan support arrives, players can build proper towns, claim the important areas of the town and only let locals in.
Then other reasonably high level players get their trespass and thievery skills (which is not too hard but not trivial to obtain) and then start nicking stuff again, so to defend itself, the town must get the murder skill and start having a town guard, some physical defenses (walls) and some serious organization.
sounds like fun to me
Eg. Once yeomanship is working and clan support arrives, players can build proper towns, claim the important areas of the town and only let locals in.
Then other reasonably high level players get their trespass and thievery skills (which is not too hard but not trivial to obtain) and then start nicking stuff again, so to defend itself, the town must get the murder skill and start having a town guard, some physical defenses (walls) and some serious organization.
sounds like fun to me
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meador
- Posts: 24
- Joined: Fri May 29, 2009 12:55 pm
Re: lots of questions :P
Not only fun, it sounds like possible Wars !theTrav wrote:While it is kind of annoying that people are acting like that in the new player area, it's also kind of good that that sort of thing can occur in a slightly more structured manner at the higher levels of play.
Eg. Once yeomanship is working and clan support arrives, players can build proper towns, claim the important areas of the town and only let locals in.
Then other reasonably high level players get their trespass and thievery skills (which is not too hard but not trivial to obtain) and then start nicking stuff again, so to defend itself, the town must get the murder skill and start having a town guard, some physical defenses (walls) and some serious organization.
sounds like fun to me
You must think of organisations like robbers who raid towns just for fun (and I don't think of NPC robbers)
so maybe you get a call at 4 o'clock in the mornin' from a guard "hey wake up come online our city is gettin' raidet!"
that just makes me hope it'll come soon ! also this "town yeomanry" would make it possible to give more specialist jobs, because you don't have to build everything on you own.
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kaka
- Posts: 673
- Joined: Fri Apr 03, 2009 8:31 am
- Location: Château de Gâteau
Re: lots of questions :P
I don't know if Loftar or Jorb has mentioned it and I'm not sure what's needed for it,
but it is possible get IM messages when your land is being trespassed upon. :)
I'm guessing there are more features planned.
but it is possible get IM messages when your land is being trespassed upon. :)
I'm guessing there are more features planned.
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shockedfrog
- Posts: 182
- Joined: Fri May 29, 2009 6:04 pm
Re: lots of questions :P
I'm all for a way to track thieves upon returning to my land and discovering someone's been there, but an instant message at the time they trespass doesn't really seem right.
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theTrav
- Posts: 3464
- Joined: Fri May 29, 2009 11:25 pm
Re: lots of questions :P
What about a message saying that "someone" has been trespassing on your land, and a separate tracking skill that lets you find the trespasser if he's still close enough and if the trespass was still recent enough