just imagine, NPC villages, your own village with NPC soldiers and laborers ;D
a dream come true ;D
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azrid
- Posts: 3647
- Joined: Mon Oct 17, 2011 11:33 pm
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Immatricious
- Posts: 20
- Joined: Thu Aug 06, 2015 9:13 pm
Re: H&H meets DF
Bots vs bots, isn't what hnh is about? Lol
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: H&H meets DF
Painhertz remembers Topia.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: H&H meets DF
i do like the idea id love some npcs to do some work but doesnt seem hnh too me, i think would change the dynamic too much honestly


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Bowshot125
- Posts: 1045
- Joined: Tue Jun 26, 2012 12:31 pm
- Location: In tanning fluid limbo
Re: H&H meets DF
What dynamic does this game have?viznew wrote:i do like the idea id love some npcs to do some work but doesnt seem hnh too me, i think would change the dynamic too much honestly
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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: H&H meets DF
to have a village also mean having a unique community too with npc most villages prob be mostly the same and with less residents,i like the fact the only humans i see are real people (or bots i guess lol) adding this wouldbe a blow to village life imo


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Fostik
- Posts: 2521
- Joined: Tue Jul 05, 2011 4:08 pm
- Location: EU
Re: H&H meets DF
DF = singleplayer, requires NPCjymnils wrote:just imagine, NPC villages, your own village with NPC soldiers and laborers ;D
a dream come true ;D
H&H =
NPC what for?The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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avros008
- Posts: 486
- Joined: Mon Nov 21, 2011 5:57 am
- Location: Türkiye!
Re: H&H meets DF
All the big factions use bots to advance(devs dont fight with it) while hermits and samller factions suffer to make everything. If we have slaves for simple jobs(planting,harvesting and mass mining) it can be better for gameplay. Like i said big factions already have that slaves i think its better the give this slaves to smaller factions too.Fostik wrote:DF = singleplayer, requires NPCjymnils wrote:just imagine, NPC villages, your own village with NPC soldiers and laborers ;D
a dream come true ;D
H&H =NPC what for?The game sets itself apart from other games in the genre in its aim to provide players with an interactive, affectable and mutable game world, which can be permanently and fundamentally changed and affected through actions undertaken by the players. Our fundamental goal with Haven & Hearth is to create a game in which player choices have permanent and/or lasting effects and, thus, providing said players with a meaningful and fun gaming experience.
dafels wrote:the midges are not the problem,
you're the problem
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: H&H meets DF
Do you have a source to back up this claim? You're using big words there, like "all".avros008 wrote:All the big factions use bots to advance
This is such a widely accepted idea but I've been living in factions almost the whole time I've played Haven and, while this was true in world 7 and earlier, I have yet to see a big faction use bots to advance in Hafen.
Jalpha wrote:I believe in my interpretation of things.

