I propose a new effect for the "Commune with Nature" spell: rekindling questgivers.
Or whispering back their lives, in a way.
How could that work:
Whenever a questgiver is killed (either a tree or boulder) the immediate area around it (like 1~2 tiles on each direction at most) could keep its spirit so, if a new tree is planted in that area (or if a boulder is carried and placed on it), using the spell Commune with Nature next to it would "bring back" that questgiver.
Also, quests wouldn't fail when a questgiver dies but rather "update" to a halted status showing where the questgiver was exactly, so it's easier to replant/bring back boulders.
I think that would be kind of neat and is part of an effort of coming up with ideas for more persistent/eternal worlds :3
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DaniAngione
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Rekindling Questgivers
W16 ???
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
W15 Lame road-builder of Eyjafjallajökull
W14 Proud defender of Kakariko Village
W13 Sporadic member of Ravka
W12 Occasional member of Lake Town
W11 Inactive member of Yggdrasill
W10 King of The Northern Kingdom
W9 The Revenant of Wulf's Retreat
W8 Lawspeaker of New Thotoshire
W7 Lawspeaker of Esteldín
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Sevenless
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Re: Rekindling Questgivers
Something I've been wondering: Once a quest giver dies, is it gone? Or does the game generate new ones in areas that are generally lacking them.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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MrPunchers
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Re: Rekindling Questgivers
Every time a new character spawns a new quest giver appears. When a quest giver is destroyed it is permanently dead.Sevenless wrote:Something I've been wondering: Once a quest giver dies, is it gone? Or does the game generate new ones in areas that are generally lacking them.
Suck me good and hard thru my jorts
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Sevenless
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Re: Rekindling Questgivers
Does it spawn in the area the new player is born? Or just "somewhere in the world ~~~" type idea.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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NOOBY93
- Posts: 6528
- Joined: Tue Aug 09, 2011 1:12 pm
Re: Rekindling Questgivers
Source?MrPunchers wrote:Every time a new character spawns a new quest giver appears.Sevenless wrote:Something I've been wondering: Once a quest giver dies, is it gone? Or does the game generate new ones in areas that are generally lacking them.
Jalpha wrote:I believe in my interpretation of things.
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Aceb
- Posts: 1831
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Re: Rekindling Questgivers
#1How could that work:
Whenever a questgiver is killed (either a tree or boulder) the immediate area around it (like 1~2 tiles on each direction at most) could keep its spirit so, if a new tree is planted in that area (or if a boulder is carried and placed on it), using the spell Commune with Nature next to it would "bring back" that questgiver.
I agree it spirit should be able to claim another tree in area.
#2
Tree planting is usually made only inside of villages / claims, so it would be possible that after a large waste of time (or not) many quest givers would be claimed by private people or villages and rest of people would probably be told to kindly fuck off. So, I'm not fan of that one. Unless, spirit will possess "non-claimed" planted tree.
#3
When a boulder is chipped down to 69%, it kill quest giver so moving them is no longer possible, neither placing big boulders is possible for us, players, I believe.
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jorb
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Re: Rekindling Questgivers
Something like this could be interesting, as a random chance if nothing else. Will consider!
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
