like "My first tree", "Meet White dot by accident", "Gathering village members", "Own my shelter" and so on...
This is a record the achievement of my char. it proves that he(or she) is a seasoned hearthling who has experienced many things.
There may be no benefits or penalties for this. But I want to remember and record what I did. This is a sort of, personal history.
Each achievement is only once in life, so people may try to achieve many things until world end.
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Sevenless
- Posts: 7704
- Joined: Fri Mar 04, 2011 3:55 am
- Location: Canada
Re: Personal challenge or achievement
Sounds a lot like an "integrated tutorial" which they sorta have the starting of. I wouldn't mind it being more expansive, but I feel there should be community feedback on what goes into it.
Lucky: haven is so quirky
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Personal challenge or achievement
Aren't experiences pretty much this?
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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MagicManICT
- Posts: 18435
- Joined: Tue Aug 17, 2010 1:47 am
Re: Personal challenge or achievement
Possibly. Many gamers need their Pavlovian fix to keep them satisfied in a game. Without that regular feed of gamer points, they lose interest in a game. Or maybe it's a means to measure themselves with against others... I'm sure there's a few other reasons for "doing them."jorb wrote:Aren't experiences pretty much this?
This could be a way to manage some of the new player experience and guiding through the game. It really depends on the developers and what the view on what achievements should be. Should they be easy to obtain? Should they mark milestones in play? Exploration? Attempts to do the difficult or impossible?
Opinions expressed in this statement are the authors alone and in no way reflect on the game development values of the actual developers.
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klouyd
- Posts: 163
- Joined: Sun Aug 14, 2011 7:46 pm