One of the factors that hinder the fun of playing this game is the uncomfortable feeling of operation.
Many objects obscure the view, causing the path to stop.
So, when specify a any path with a mouse click, can make automatically avoid the objects as minimum distance or simply dodged it?
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Sevenless
- Posts: 7704
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- Location: Canada
Re: auto-avoid objects
It's been talked about for a while. Loftar is looking into it, but has been struggling either with a good implementation or deciding exactly how it's done.
About a year ago they implemented floating point for the stated reason of "Making some sort of pathfinding more possible" iirc.
About a year ago they implemented floating point for the stated reason of "Making some sort of pathfinding more possible" iirc.
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The Art of Herding
W16 Farmer's Almanac
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Explanation of the logic behind the cooking system
Lucky: can be so ugly, can be so heartwarming
Sevenless: it is life
The Art of Herding
W16 Farmer's Almanac
W16 Casting Rod Cheatsheet
Explanation of the logic behind the cooking system
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shubla
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Re: auto-avoid objects
it was just an excuse to skip some updatesSevenless wrote:It's been talked about for a while. Loftar is looking into it, but has been struggling either with a good implementation or deciding exactly how it's done.
About a year ago they implemented floating point for the stated reason of "Making some sort of pathfinding more possible" iirc.
"puush out mechanics"
eeee

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Balnok
- Posts: 16
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Re: auto-avoid objects
That would be the best thing ever!, its so annoying when I set a path and I have to constantly check if my character stopped.Rformula wrote:One of the factors that hinder the fun of playing this game is the uncomfortable feeling of operation.
Many objects obscure the view, causing the path to stop.
So, when specify a any path with a mouse click, can make automatically avoid the objects as minimum distance or simply dodged it?
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jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: auto-avoid objects
Has since been implemented.
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