auto-avoid objects

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Rformula
Posts: 18
Joined: Mon Nov 01, 2010 11:50 am

auto-avoid objects

Post by Rformula »

One of the factors that hinder the fun of playing this game is the uncomfortable feeling of operation.
Many objects obscure the view, causing the path to stop.
So, when specify a any path with a mouse click, can make automatically avoid the objects as minimum distance or simply dodged it?
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Sevenless
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Re: auto-avoid objects

Post by Sevenless »

It's been talked about for a while. Loftar is looking into it, but has been struggling either with a good implementation or deciding exactly how it's done.

About a year ago they implemented floating point for the stated reason of "Making some sort of pathfinding more possible" iirc.
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shubla
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Re: auto-avoid objects

Post by shubla »

Sevenless wrote:It's been talked about for a while. Loftar is looking into it, but has been struggling either with a good implementation or deciding exactly how it's done.

About a year ago they implemented floating point for the stated reason of "Making some sort of pathfinding more possible" iirc.
it was just an excuse to skip some updates
"puush out mechanics"
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Balnok
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Re: auto-avoid objects

Post by Balnok »

Rformula wrote:One of the factors that hinder the fun of playing this game is the uncomfortable feeling of operation.
Many objects obscure the view, causing the path to stop.
So, when specify a any path with a mouse click, can make automatically avoid the objects as minimum distance or simply dodged it?
That would be the best thing ever!, its so annoying when I set a path and I have to constantly check if my character stopped.
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jorb
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Re: auto-avoid objects

Post by jorb »

Has since been implemented.
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