Eternal world: For more than 6 years now hafen population would face the imminent decay after a few months. We have dropped from 650 online to 240. Meaning, that the majority of the server plays it as a sessional game already. The remaining folk are either waiting for something good to happen and/or gonna quit sooner or later anyways. That is the established user-behaviour that has been persistent for years. IMHO, the game design should be behaviouristic, rather than try to fight it.
Further observations have shown that the money income (token trades) are also decaying even now, when not so many people are speaking about the wipe being close. So, the token/subs are rather related to the interests of the people, rather than them being afraid of the resets. The token whales (people that would sell a lot of tokens) have quit/almost quit by now.
IMHO, hafen could benefit if the game would be rather sessional (4 months long as max) and you would be able to carry out to the next world some perks, like unique hats/branding irons with what you have accomplished last world and etc. Maybe some sub bonuses for certain achievements.
Updates: many updates done by the devs required further fixes and have caused a lot of unhappiness from the community. Consider discussing what you are going to work on with the community and see whether they'd find bugs/possible abuses. Otherwise, a lot of energy and time gonna go to the sink and that has been the case in the past. It rather feels like you guys are spending quite a lot of time on repairing the consequences of some updates.
The recent update is a perfect example: you have got to remove the curio stacking, the new walkable objects are making it impossible to catch someone and etc.
At least, the combat updates are worth of discussing with the majority.
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LadyGoo
- Posts: 2767
- Joined: Sat Jul 09, 2011 9:06 am
Сritique: Hafen and Hearth development
Hafen Helpdesk Skype Conference [Eng]: https://join.skype.com/mxo3yVNbrCK9
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
Справочная Конференция [Ru]: https://join.skype.com/fnAcsc0srDBN
Trade Conference [Eng-Ru]: https://join.skype.com/gNT6Rs92PTtM
W10 Queen of Dis fiancée of Leanne69 (Lolo)
W9 Hive [Ruler]
W8 Dis [Chieftain]
W7 Ofir [Lawspeaker]
W6 Dis [Chieftain] & Disneyland
W5 Vitterstad [Lawspeaker]
W4 A.D. [Fighter]
W3 Garden of Metallurgists [LS]
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Ysh
- Posts: 5953
- Joined: Sun Jan 31, 2010 4:43 am
- Location: Chatting some friends on forum
Re: Сritique: Hafen and Hearth development
This thread again?
I have become victory of very nice Jordan Coles Contest! Enjoy my winning submit here if it pleasures you.Kaios wrote:Spice Girls are integral to understanding Ysh's thought process when communicating, duly noted.
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infectedking
- Posts: 1472
- Joined: Sat Dec 08, 2012 4:59 am
Re: Сritique: Hafen and Hearth development
I'll translate for the rest of yous as I had been in Dis for a while and generally speak their language.
Probably because Dis kept killing noobs so they quit playing "We want reset since our nub supply is running out"LadyGoo wrote:We have dropped from 650 online to 240.
"My market isn't getting tokens anymore so I can't scam noobs so my people don't have to pay to be higher than them."LadyGoo wrote:Further observations have shown that the money income (token trades) are also decaying even now, when not so many people are speaking about the wipe being close. So, the token/subs are rather related to the interests of the people, rather than them being afraid of the resets. The token whales (people that would sell a lot of tokens) have quit/almost quit by now.
Any Questions about the game or anything, hit me up on skype: deadlytroll1 Or you can find me in the hedgehug realm chat on discord.dafels wrote:I like to be under Frosty's command.
W7: Hermit
W8: Peaceful Farmer of F&I
W9: Peaceful Farmer of F&I
W10: deserter-Peaceful Farmer of F&I
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Lyrroth
- Posts: 428
- Joined: Mon Apr 24, 2017 1:35 am
Re: Сritique: Hafen and Hearth development
But when at time I play I usually see somewhere of ~330 players. Something aint right here folks.
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Сritique: Hafen and Hearth development
At least half are bots.Lyrroth wrote:But when at time I play I usually see somewhere of ~330 players. Something aint right here folks.

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Tamalak
- Posts: 879
- Joined: Sun Feb 20, 2011 12:31 am
Re: Сritique: Hafen and Hearth development
It's rough. I play until I get bored or die.
If I don't take enough risks, I get bored.
If I take too maky risks, I die.
When I'm playing, I want the world to last as long as possible, because I feel my actions lack meaning if they don't persist.
When I'm not playing, I want the world to wipe asap.
I don't feel that more frequent/regular wipes will help, because then ennui will set in more easily. Rather, devs should focus on giving players who were killed incentive to rejoin. The main reason I don't rejoin, of course, is that I feel I'm hopelessly behind 'the curve'.
If I don't take enough risks, I get bored.
If I take too maky risks, I die.
When I'm playing, I want the world to last as long as possible, because I feel my actions lack meaning if they don't persist.
When I'm not playing, I want the world to wipe asap.
I don't feel that more frequent/regular wipes will help, because then ennui will set in more easily. Rather, devs should focus on giving players who were killed incentive to rejoin. The main reason I don't rejoin, of course, is that I feel I'm hopelessly behind 'the curve'.
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dageir
- Posts: 1973
- Joined: Sat Mar 31, 2012 12:37 pm
Re: Сritique: Hafen and Hearth development
So your actions will not have meaning if there is no persisting result?

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viznew
- Posts: 1171
- Joined: Thu Jul 07, 2016 1:34 am
- Location: siletzia
Re: Сritique: Hafen and Hearth development
i sometimes feel there is a lack of goals
id like to see a way to mabye like set up village quest in a more structured way (can make village quest now but its all kinda freehand its better for more advanced quest but some basic forms might be nice)
something like current quest but the rewards are mabye exp from village presence
potential idea
quest are kinda preset in types
farming (plant 100 plants harvest 100 plants), hunting(place 100 hides on racks or tubs), crafting(make 100 ingredients, craft 100 items), ect (pave 100 tiles)
village leaders chould pick a quest set (mabye per group) (in village tab) and everyone in village will get a quest (helping orgainize efforts and give goals)
i think chould help keep some people around mabye (giving them easy goals to follow)
id like to see a way to mabye like set up village quest in a more structured way (can make village quest now but its all kinda freehand its better for more advanced quest but some basic forms might be nice)
something like current quest but the rewards are mabye exp from village presence
potential idea
quest are kinda preset in types
farming (plant 100 plants harvest 100 plants), hunting(place 100 hides on racks or tubs), crafting(make 100 ingredients, craft 100 items), ect (pave 100 tiles)
village leaders chould pick a quest set (mabye per group) (in village tab) and everyone in village will get a quest (helping orgainize efforts and give goals)
i think chould help keep some people around mabye (giving them easy goals to follow)


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Robben_DuMarsch
- Posts: 2646
- Joined: Wed Sep 28, 2011 2:58 am
Re: Сritique: Hafen and Hearth development
This is my take:
Robben_DuMarsch wrote:What is currently wrong:A new system of VOLUNTARY generations providing unique perks, while playing through the same early game content:Examples of "Perks:"What are the arguments in favor of this approach?
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apoc254
- Posts: 214
- Joined: Sat Oct 10, 2015 4:23 am
Re: Сritique: Hafen and Hearth development
There has never been anything more true.Tamalak wrote:The main reason I don't rejoin, of course, is that I feel I'm hopelessly behind 'the curve'.
Even if you keep playing you tend to fall behind the curve.... I have no idea how they could fix this though.