Some ideas below:
- basic diseases that are not caused by fighting - e.g. fever, cold, sore throat or even hearth failure from overworking - less energy might cause more danger of coming to small injuries such as sprained ankle (diseases and injuries might result on slower movements; less FEPs, lowering stats of strength, perception and dexterity etc)
- herbal tea made from e.g. rose hips, maple & stinging nettle that might work on different satiations and also treat some diseases (based on RL herbal medicine)
- more on medicine - separate skills for creating more advanced medicine, having higher chance of treating & even possibly doing surgeries on later stage
- basically to have also 'healer' kind of profession
One more unrelated to above:
- having tree trunks placed for a long time (two RL weeks?) would change them into mirkwood - that way would be possible to obtain higher q mirkwood for curio and gilding
-
ven
- Posts: 1120
- Joined: Tue Feb 09, 2016 12:17 am
Re: Some ideas on diseases & medicine
I always think additional character specializations would be great, especially if it's in healing/herbalism/druidstuff.
It sounds pretty straightforward to me:
more and higher level wounds.
more and higher level medicine to counter them.
In short, more game content and more incentives to industry, including the means to make wounds less of a pain than they are right now.
It sounds pretty straightforward to me:
more and higher level wounds.
more and higher level medicine to counter them.
In short, more game content and more incentives to industry, including the means to make wounds less of a pain than they are right now.
Venator
-
2d0x
- Posts: 782
- Joined: Wed Dec 21, 2016 4:09 am
- Location: Russia
Re: Some ideas on diseases & medicine
Starvation - Going under 2000 Energy (Only heals if your energy increases to over 8000 energy).julietta5 wrote:...or even hearth failure from overworking...
I also thought about it. A good idea. Perhaps you can soak (keep in water or a special room) tree.julietta5 wrote: - having tree trunks placed for a long time (two RL weeks?) would change them into mirkwood - that way would be possible to obtain higher q mirkwood for curio and gilding
Excuse me, I don't speak English.
-
jorb
- Posts: 18715
- Joined: Fri Apr 03, 2009 7:07 am
- Location: Here, there and everywhere.
Re: Some ideas on diseases & medicine
More disease content would be nice. Would also be nice with disease buffs that actually spread from hearthling to hearthling, and such.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose