rework fight

Thoughts on the further development of Haven & Hearth? Feel free to opine!
ctopolon3
Posts: 488
Joined: Mon Nov 23, 2015 10:22 am

rework fight

Post by ctopolon3 »

just thinking!


mb rework agro system: only 1vs1 , or balanced team vs balanced team (3vs3)
for example
when u agro 1st one u have duel,
if u agro next one, or someone agros U (when U in duel) = no damage until team balances

mb 1min balance timer to enable gang 2k stats char (because it imposible in duel)
mb when u R in 6vs6 duel - u cant agro more & noone cant agro u


PS now u have 0 chance to win if u are in the minority (6vs12 for example)
Last edited by ctopolon3 on Sat May 13, 2017 2:35 pm, edited 3 times in total.
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loftar
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Re: rework fight

Post by loftar »

ctopolon3 wrote:when u agro 1st one u have duel,
if u agro next one, or someone agros U (whem U in duel) = no damage until team balances
Always walk around in aggro with an alt, be invincible.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
ctopolon3
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Joined: Mon Nov 23, 2015 10:22 am

Re: rework fight

Post by ctopolon3 »

ctopolon3 wrote: 1min balance timer
invincible 1min ok, can stackup some IP in that time, or surround
Vert
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Re: rework fight

Post by Vert »

maybe you must call your dis friends, i've heard they really strong
ctopolon3
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Re: rework fight

Post by ctopolon3 »

Vert wrote:maybe you must call your friends
& what if siege ends in 3hrs, and u have no one friend online (5am holiday) only 2-4ppl against zerg raid
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Keiriku
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Re: rework fight

Post by Keiriku »

I'm sure even if it was 6vs6 you would have lost anyway. This idea is really stupid, think twice next time before posting something like this, especially when you are upset. There are places like Moot for this, not Critique & Idea.
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ctopolon3
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Re: rework fight

Post by ctopolon3 »

6vs6 gives a chance. 6vs12 = 0 chances. im not upset. nothing bad in be besieged. mb idea is stupid, but have 0 chances to def also stupid
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Headchef
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Re: rework fight

Post by Headchef »

ctopolon3 wrote:6vs6 gives a chance. 6vs12 = 0 chances. im not upset. nothing bad in be besieged. mb idea is stupid, but have 0 chances to def also stupid

Yeah the idea as it's currently posted would never work properly I think, because then it becomes a game of +1 up with alts in combat. Which would become a weird game, to become invincible by aggro'ing yourself :P

The solution right now is ; make it not worth people their time to do things and they will not happen.

There has been talk of rework claim shields but until that happen just spend some cloth on extra claim shields and congratulations you've become another ''unsiegeable'' place what actually means ''too much time to care''...

Any ''system'' to come up with that helps defender a lot is either unfair to attackers or can be exploited from attacking side as well..

Have to imagine that siegeing in Haven already requires a lot of time, give defender sprucecap OP defend mechanics and that would be the final hit to kill viability of siege I think...




When you get sieged people can bash some buildings, containers, some structures but in the time it takes to get your claim shield down should be able to put every item on different logged out alt.... so don't think defender needs more help :P
ctopolon3
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Re: rework fight

Post by ctopolon3 »

ill glad to see how someone control 2 chars in big fight, and leave combat every min with alt & agro again
imo u lose main or alt soon if try
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MrPunchers
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Re: rework fight

Post by MrPunchers »

ctopolon3 wrote:ill glad to see how someone control 2 chars in big fight, and leave combat every min with alt & agro again
imo u lose main or alt soon if try
It's called a bot that follows you, now easier with pushout.

But that's not the problem. The problem is your shit idea, you can't spaghetti code an idea until it works.
Suck me good and hard thru my jorts

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