Locks and Bolts

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2d0x
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Locks and Bolts

Post by 2d0x »

Not a bug, but a strange situation.

If the character does not learn the "Locks and Bolts" skill, then by installing the existing lock (for example, found or received from another player), he will not receive the key.

On the one hand, it is logical. But on the other hand - not very much.

When I was killed, I started the game as an heir and decided to install an existing lock on one of the doors of the palisade, which had not previously been locked. And ... I could not get out :\
I was lucky that in my territory there were materials for the Wrecking Ball. Otherwise, I would have to break the Hearth Fire and throw the dwelling.
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loftar
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Re: Locks and Bolts

Post by loftar »

2d0x wrote:If the character does not learn the "Locks and Bolts" skill, then by installing the existing lock (for example, found or received from another player), he will not receive the key.
More likely, it was that the lock had already been tuned to an existing key. A key is only gotten when installing a lock if the lock is left untuned.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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2d0x
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Re: Locks and Bolts

Post by 2d0x »

loftar wrote: More likely, it was that the lock had already been tuned to an existing key. A key is only gotten when installing a lock if the lock is left untuned.
No, the lock was clean, but it does not matter. The key is already impossible to obtain in any cases.

I already checked:

1. Making a lock.
2. I give a lock to a new character without the skill "Locks and Bolts".
3. He sets the lock on any gate.
4. The lock is placed, but the key does not exist (at first I suggested that the key can be obtained by the character who created the lock, but no).
Excuse me, I don't speak English.
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loftar
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Re: Locks and Bolts

Post by loftar »

2d0x wrote:1. Making a lock.
2. I give a lock to a new character without the skill "Locks and Bolts".
3. He sets the lock on any gate.
4. The lock is placed, but the key does not exist.
I can't reproduce this, though. When I have a character without Locks & Bolts place an unattuned lock on a gate, he certainly gets a key.
"Object-oriented design is the roman numerals of computing." -- Rob Pike
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2d0x
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Re: Locks and Bolts

Post by 2d0x »

loftar wrote: I can't reproduce this, though. When I have a character without Locks & Bolts place an unattuned lock on a gate, he certainly gets a key.
I didn't receive the key in 3 cases out of 3 attempts :\

Upd: I just tried again. I got the key... I checked several times. Yes, there is no error now, but a little earlier it was :\
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jorb
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Re: Locks and Bolts

Post by jorb »

Not a bug. Resolved.
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