Re-add Travelling to village idol

Thoughts on the further development of Haven & Hearth? Feel free to opine!
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cvgff
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Location: Inside a Mineshaft Fighting a troll

Re-add Travelling to village idol

Post by cvgff »

Removing travelling village idol makes trading 100% more difficult and the same for People joining your village, transporting stuff, travelling in general, its just a complete inconvenience.


Also re-add Travel weariness that way their is a limit to how far you can travel and how much you can do it without drinking wine or sleeping or whatever.
World 3: Hermit
World 4: Hermit
World 5: Random village in the middle of a river
World 6: South side unicorn tribe
World 7: Ainran i think
World 8: New rain port - lawspeaker
World 9: Kool Kids club
World 10: New Nightvale, waterdeep
World 11: Leviathans wake, Neverland
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cvgff
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Location: Inside a Mineshaft Fighting a troll

Re: Re-add Travelling to village idol

Post by cvgff »

Although now that i think about it there is charter stones....
World 3: Hermit
World 4: Hermit
World 5: Random village in the middle of a river
World 6: South side unicorn tribe
World 7: Ainran i think
World 8: New rain port - lawspeaker
World 9: Kool Kids club
World 10: New Nightvale, waterdeep
World 11: Leviathans wake, Neverland
Fierce_Deity
Posts: 783
Joined: Thu Feb 12, 2015 4:11 pm

Re: Re-add Travelling to village idol

Post by Fierce_Deity »

I do agree that traveling to village idol needs to make a return, but not in the way it used to work. I would like to see it reimplemented so that you can only travel to the village idol if you are on the village claim. Charter stones work just fine for world travel.
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ChildhoodObesity
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Re: Re-add Travelling to village idol

Post by ChildhoodObesity »

GET RID OF NOT BEING ABLE TO USE CHARTERSTONES WHEN OUTLAWD SO ANNOYING
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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: Re-add Travelling to village idol

Post by Granger »

ChildhoodObesity wrote:GET RID OF NOT BEING ABLE TO USE CHARTERSTONES WHEN OUTLAWD SO ANNOYING
Is it annoying? Maybe.
Is it needed? Yes, as it removed vault hopping.

So most likely it won't come back.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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ChildhoodObesity
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Re: Re-add Travelling to village idol

Post by ChildhoodObesity »

that is fair i understand, thank you
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jorb
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Re: Re-add Travelling to village idol

Post by jorb »

cvgff wrote:Although now that i think about it there is charter stones....
Indeed.

I think fast travel is at a pretty healthy place right now. My experiences have been reasonable.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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Vassteel
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Re: Re-add Travelling to village idol

Post by Vassteel »

can we allow porticos to travel between two Porticos if their inside the same V claim?

example Portico one located underground in the mine connects to portico 2 located a few levels up where the forge is. instead of allowing them to go to charters restrict them to Vclaim only and within 250 tiles. that way we dont have to use the dumb barter stand workaround to move rocks and ore
jorb wrote:Stop shitposting.
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Granger
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Joined: Mon Mar 22, 2010 2:00 pm

Re: Re-add Travelling to village idol

Post by Granger »

Vassteel wrote:can we allow porticos to travel between two Porticos if their inside the same V claim?

example Portico one located underground in the mine connects to portico 2 located a few levels up where the forge is. instead of allowing them to go to charters restrict them to Vclaim only and within 250 tiles. that way we dont have to use the dumb barter stand workaround to move rocks and ore
Could be a temporary workaround, but will likely be used to reintroduce hearth vaults.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020

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