Small suggestion.
Certain items will have different appearances based on their Quality. Say a low Q10 cake would look pretty "meh", while a Q100 cake would look much more impressive.
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GamingRAM
- Posts: 609
- Joined: Fri Jul 12, 2013 9:47 pm
Item Quality Apperances
World 12: Quit at some point.
World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
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World 11: Community Fair Worker
World 10: Co-Founder of the Northern Kingdom, Resident of Emerald City, Founder and Mayor of the Hole of Glory, RamZ's Art Emporium at CF, Member of the CFL Rams.
World 9: Founder of SnoopVille, Resident of Emerald City
World 7: Hermit and Neighbor to a dead Korean
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NOOBY93
- Posts: 6528
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Re: Item Quality Apperances
Too binary tbh. Once you reach a certain quality the coolness factor in raising quality just disappears.
Jalpha wrote:I believe in my interpretation of things.
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jorb
- Posts: 18715
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- Location: Here, there and everywhere.
Re: Item Quality Apperances
That'd be great. Let me just whip up x5 of each inventory icon real quick.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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Granger
- Posts: 9255
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Re: Item Quality Apperances
Possibly this could be done with a render filter, for example by reducing the color saturation of the perfect inventory graphics for the lower quality items (or brighten it for the better ones)?
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
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jorb
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Re: Item Quality Apperances
Feeling the effect of that would only be to have the majority of items look washed out and not so hawt.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."
-- Hieromonk Seraphim Rose
-- Hieromonk Seraphim Rose
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iamahh
- Posts: 1806
- Joined: Sat Dec 12, 2015 8:23 pm
Re: Item Quality Apperances
could add a procedural "glow" around items/icons, ranging from yellow to red, or some other prettier color range
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Potjeh
- Posts: 11825
- Joined: Fri May 29, 2009 4:03 pm
Re: Item Quality Apperances
Yeah, background color of inventory slot could serve as indicator without compromising the actual icon art. An inventory that looks like the coat of many colors might be fugly, though.