"evict" hearthfires

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beardhat
Posts: 163
Joined: Sat Jan 24, 2015 9:50 pm

"evict" hearthfires

Post by beardhat »

Can we get a hearthmagic that lets us 'evict' inactive hearthfires

Specifically, I had friends who have played but have long quit, and if say, I wanted to move their hearthfires i'd have to get them to log in, if they're inactive IRL then its impossible to move the hearthfire, also if there is just a random alt who's never going to ever be logged in somewhere in the wilderness, in a place you'd like to set up camp, it would be nice to be able to move said hearthfire.

So here is my proposal.

2k XP hearth magic spell

When used on a hearthfire, it causes a timer on that hearthfire, after say, 7 days real time, the hearthfire is destroyed, and should the character try to log back in, the spell is canceled, if the spell does go off and destroy the hearthfire, they've either got an option to spawn at a wilderness beacon, or randomly in the world as if they were a new character.
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Granger
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Re: "evict" hearthfires

Post by Granger »

If the spell is impossible when any scents exist for the character, and be broken when it logs in prior the timer... I don't see any obvious exploits.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
beardhat
Posts: 163
Joined: Sat Jan 24, 2015 9:50 pm

Re: "evict" hearthfires

Post by beardhat »

Oh true, if the person has a criminal timer then yeah, it should be disabled :D
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sMartins
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Re: "evict" hearthfires

Post by sMartins »

If you ask to me, hearthfires should decay after some time ... and everything else should decay ... I'd like to see everything turning back to wilderness state, tree stumps, paving, logs ...and so on. (and maybe when a stump decay a new tree should born?)
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DreadDawson
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Re: "evict" hearthfires

Post by DreadDawson »

I think this is a good idea, though it should also make it so that it can't be used if the character has logged in a week or so before the spell is cast. Otherwise people could grief somebody if they knew they would be out of town.
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Granger
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Re: "evict" hearthfires

Post by Granger »

As you can effectively, if you want, bash every hearth fire in a few moments - I don't see bigproblems with using it for griefing. Please correct me if I'm wrong.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
beardhat
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Re: "evict" hearthfires

Post by beardhat »

You can bash heathfires? :?:
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Granger
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Re: "evict" hearthfires

Post by Granger »

beardhat wrote:You can bash heathfires? :?:
With vandalism.
⁎ Mon Mar 22, 2010 ✝ Thu Jan 23, 2020
beardhat
Posts: 163
Joined: Sat Jan 24, 2015 9:50 pm

Re: "evict" hearthfires

Post by beardhat »

Oh, I didn't know that, I always though they were indestructible.
r21187
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Re: "evict" hearthfires

Post by r21187 »

Granger wrote:
beardhat wrote:You can bash heathfires? :?:
With vandalism.
danm i should not know this

and btw guys there is people who have real life you know?

a few friends dont play FOR WEEKS for reasons even myself was busy a few days ago but i play all days but still sometimes things happens in my country there was a quite big earthquake and things gets ugly xD at last i am fine but think in people that is quite fuck and when they back they are not longer in thier base xD
ven wrote:After reading this thread I'm considering playing again just to make some metal and buy 22 boats from this guy.
jorb wrote:Ok, will buff.
(Still waiting)
loftar: The inner chaos of the Jorbian mind is hard to conceal. :)
jorb: It's called creative license. You know, that thing you seem to want to apply to logic, grammar and coherence? :)

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