Quest Generation System

Thoughts on the further development of Haven & Hearth? Feel free to opine!
yakitori
Posts: 184
Joined: Tue Apr 19, 2016 2:48 pm
Location: Japan

Quest Generation System

Post by yakitori »

We can make everything a Quest

Sowing, harvesting, watering, milking, wool cutting, fed, Put liquid in the barrel, making food, make cheese
Object production (house, loom, palisade ... etc.),
Request for murder (wanted poster)

Sowing and harvesting is done by specifying the range like Land Survey
At object production quest button will be displayed

1. Quest setting (QL, Quantity,Type, Range ... etc.)
2. Reward item setting (Item or self (LP or Exp))
3. When player turns on the quest toggle, the quest is in the visualized state. (You can check the contents and rewards of the quest)
4. You will earn compensation as soon as you complete the quest

We think that I had had instructions in chat so far.
With this system, players become cooperative without instructions from chat.
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jorb
Posts: 18715
Joined: Fri Apr 03, 2009 7:07 am
Location: Here, there and everywhere.

Re: Quest Generation System

Post by jorb »

Player driven? Myeah, perhaps. Might happen at some point.
"The psychological trials of dwellers in the last times will be equal to the physical trials of the martyrs. In order to face these trials we must be living in a different world."

-- Hieromonk Seraphim Rose
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MinionTwo
Posts: 127
Joined: Mon Mar 06, 2017 5:32 am

Re: Quest Generation System

Post by MinionTwo »

I have a quest. Harvest my fields, shear my sheep, and fill my Cistern!
Onep wrote:I'm pretty sure I've seen more of them dead than alive, but look at em! He says "roadkill" but he means cuddles.
jorb wrote:If we introduce neutering I'll fix it so that y'all can eat balls.

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