1. Let raw food spoil fast (~1-3 rl days)
2. Food preparing is a way to increase time that food will stored.
3. Some recipes must be a way for conservation, allow store food for very long time periods.
What that will give?
- Will be not so bore to play: you will require to think how to store your food longer, or use it faster (actually i always have a house full of meat in cupboards)
- Advantage for trade. You don't need to prepare and trade pies only, because pies is OP and you don't need any other foods. Therefore you will use less popular recipes, that stores more time for trading.
- It can be a way to add some recipes i.e. smoked food, conservated food, spiced food.
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Fostik
- Posts: 2521
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Food spoiling.
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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sMartins
- Posts: 3440
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- Location: Italy
Re: Food spoiling.
Already suggested multiple times and I'm totally agree with that. Watch at URW once again ... maybe not that hardcore, cause this is not a rogue like.
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Fostik
- Posts: 2521
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Re: Food spoiling.
Nvm Jorb likes my postssMartins wrote:Already suggested multiple times
Known as zunzon. Contact discord: zunzon.
My experience of market building in W13
My experience of market building in W13
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jordancoles
- Posts: 14168
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Re: Food spoiling.
Added tedium for no reason other than realism
Check out my pro-tips threadDuhhrail wrote:No matter how fast you think you can beat your meat, Jordancoles lies in the shadows and waits to attack his defenseless prey. (tl;dr) Don't afk and jack off.

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sMartins
- Posts: 3440
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Re: Food spoiling.
You cannot store anymore huge quantity of food forever and raise alts and alts at your will without a real effort ... there are some reasonsjordancoles wrote:Added tedium for no reason other than realism
Make friends with the other crabs or try to escape the bucket.
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
I'd hardly call anything the Bible of our times. » special thanks to MagicManICT
I only logged in to say this sentence. by neeco » 30 Oct 2018, 02:57
Default Client, Best Client!
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Massa
- Posts: 1748
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Re: Food spoiling.
why is this a bad thingsMartins wrote:You cannot store anymore huge quantity of food forever and raise alts and alts at your will without a real effort ... there are some reasonsjordancoles wrote:Added tedium for no reason other than realism
you pretend alting is a thing these days
the only alts that happen are trash stamina feed/starving alts that need no stats, combat alts which will always be a thing until combat needs dexterity and carpentry, and mining alts for giant ass jobs.
this problem can not and will not ever be solved, nor is it a problem
you can't make a "crafting alt" unless it's a jack of all trades with the addition of 50 trillion inflation skills (will, lore, masonry)
why do you guys pretend alting is the scourge of this earth literally who gives a shit
adding arbitrary tedium and shitting all over things/extra complications (like food spoiling, or our current hunger/FEP system, which this idea would make even more retarded) is rather short sighted and a slap-stick solution to a problem that hardly exists at this time. simple is good, this game should not need a 10 page manual for every step of progression.


ass blast USA
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LadyGoo
- Posts: 2767
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Re: Food spoiling.
The system won't affect the alts at all. You will just eat more often.sMartins wrote:You cannot store anymore huge quantity of food forever and raise alts and alts at your will without a real effort ... there are some reasonsjordancoles wrote:Added tedium for no reason other than realism
Cons of your proposal:
- additional tedium;
- destruction of a major trading sector and increasing the pay gap between the nabs and factions. A lot of people used to make a profit by selling their food - universal and demanded currency.
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W9 Hive [Ruler]
W8 Dis [Chieftain]
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Potjeh
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Fostik
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Re: Food spoiling.
Why?LadyGoo wrote:- destruction of a major trading sector and increasing the pay gap between the nabs and factions. A lot of people used to make a profit by selling their food - universal and demanded currency.
Big fractions dont want to make tedious work with food that spoil fast.
So there will be noobs that will force tedious recipes to get slow-spoiling food, that will be sold to big fractions.
What pay gap between noobs and fractions are you talking about?
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My experience of market building in W13
My experience of market building in W13
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azrid
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